Shattered Kingdoms

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 Post subject: Ranged combat and aliases.
PostPosted: Fri Dec 30, 2011 7:03 pm 
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Mortal

Joined: Sat Jul 07, 2007 7:09 am
Posts: 391
SK Character: Gorvik, Kriltor, Viliatrou
Example:

alias cc c "magic missile" &1

<

Cc peso

You start to concentrate. (Here it works fine, if you're in the same room.

Cc nw Thran
Center the spell on whom?


I am unsure if this is a issue with my client, or a code one. But if it's possible you would add this, it'd be cool.


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 Post subject: Re: Ranged combat and aliases.
PostPosted: Fri Dec 30, 2011 7:08 pm 
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Mortal

Joined: Thu Nov 03, 2011 8:09 am
Posts: 95
alias cc c 'magic missile' &1 &2

That will work in this case.

Or, alias cc c 'magic missile' &*

and that will work as well


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 Post subject: Re: Ranged combat and aliases.
PostPosted: Fri Dec 30, 2011 7:11 pm 
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Mortal

Joined: Sat Jul 07, 2007 7:09 am
Posts: 391
SK Character: Gorvik, Kriltor, Viliatrou
Thanks a lot man. I've went a longgg time not knowing that. :o


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 Post subject: Re: Ranged combat and aliases.
PostPosted: Sat Dec 31, 2011 3:05 am 
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Mortal

Joined: Sun Jul 24, 2011 8:10 pm
Posts: 58
SK Character: Lonny
Ive always used &* in place of &1 or &2.


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 Post subject: Re: Ranged combat and aliases.
PostPosted: Sat Dec 31, 2011 3:37 am 
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Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
&1 and &2 are only useful if you have multiple instances in your aliases. Like "alias cast 'detect poison' &1;cast 'detect poison' &2"


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 Post subject: Re: Ranged combat and aliases.
PostPosted: Sat Dec 31, 2011 8:05 am 
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Mortal

Joined: Mon Mar 18, 2002 6:34 am
Posts: 263
Location: Portland, Oregon
not sure what client you use but I have always had alias mm c 'magic missile'


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 Post subject: Re: Ranged combat and aliases.
PostPosted: Thu Jan 05, 2012 5:20 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
A useful thread, so I trimmed the irrelevant/off-topic posts.


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