Shattered Kingdoms

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 Post subject: Orcs
PostPosted: Fri Jan 06, 2012 1:22 pm 
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Mortal

Joined: Sat Jun 19, 2004 10:51 am
Posts: 317
Not a playable race? Heresy.


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 Post subject: Re: Orcs
PostPosted: Fri Jan 06, 2012 2:27 pm 
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Mortal

Joined: Fri Sep 09, 2011 10:28 pm
Posts: 151
SK Character: Buttplug
Orcs in the midnight council is the reason why I believe. HALF ORCS! Meet us halfway D.


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 Post subject: Re: Orcs
PostPosted: Fri Jan 06, 2012 9:34 pm 
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Mortal

Joined: Wed Sep 08, 2010 1:56 pm
Posts: 118
Lets do Lycanthropes and Felines. Like they have in that tribal area in Taslamar. :o


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 Post subject: Re: Orcs
PostPosted: Sat Jan 07, 2012 12:00 am 
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Mortal

Joined: Fri Dec 16, 2011 8:34 am
Posts: 151
DERAIL: Better Idea.

Half-wolves (like Losquez). The equivalent of a darkie griffon. Bite instead of claw attacks. Innate infravision. Innate endurance. Innate toughness. Innate bite (opening strike with the chance to poison). No head, finger, legs, feet, or hand armor. Arms, waist, body, wrist, around body, and neck only. Resistant to iron.

str 23
dex 24
con 22
int 19
wis 18
cha 16

Age begins at 5 and venerable will be 69 (hehe).

Classes:
barbarian
scout
priest
shaman
warlock
sorcerer


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 Post subject: Re: Orcs
PostPosted: Sat Jan 07, 2012 1:34 am 
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Mortal

Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
WOW went downhill when they introduced werewolfs, Lets not do the same to SK


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 Post subject: Re: Orcs
PostPosted: Sat Jan 07, 2012 5:30 am 
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Mortal

Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
As long as we're spotting of races, what the heck are modrons? I know they exist, but I've never seen one in the game, as far as I know.


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 Post subject: Re: Orcs
PostPosted: Sat Jan 07, 2012 5:49 am 
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Joined: Sat May 21, 2011 11:50 pm
Posts: 476
SK Character: Toji
zryych wrote:
As long as we're spotting of races, what the heck are modrons? I know they exist, but I've never seen one in the game, as far as I know.


This is the D&D Modron
Image

This is a linkto the Mythological Modron which has nothing to do with what you see above.

No idea what the Pyrathia Modron is, but I'd guess it's closer to D&D Modron but never got implemented.


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 Post subject: Re: Orcs
PostPosted: Sat Jan 07, 2012 5:52 am 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
All these races are ugly... can't we have some cute races :drunk:


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 Post subject: Re: Orcs
PostPosted: Sat Jan 07, 2012 6:06 am 
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Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
Wow, that's rather bizarre looking. That might make sense, as pretty much the only thing I know about SK modrons is they have steel hides.


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 Post subject: Re: Orcs
PostPosted: Sat Jan 07, 2012 7:20 am 
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Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
Goblins!!! They're cute too.

EDIT:
Which makes me think... What about adding races that you can only be created for a certain amount of time in relation to some RP event. It would mostly be for rp purposes, so these races shouldn't be overpowered compared to our common races.


Last edited by alvarro on Sat Jan 07, 2012 11:57 am, edited 1 time in total.

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