Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Earthquake Resistance
PostPosted: Fri Jan 13, 2012 10:38 pm 
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Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
That's some mighty good bookreadin comprehension ya got thar, Lion heart! Earthquake is a decent way to level before you have chain lightning. After you have chain lightning, its not nearly as useful. I'd go on, but then I imagine you might not read that either.


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 Post subject: Re: Earthquake Resistance
PostPosted: Thu Apr 05, 2012 9:39 am 
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Joined: Thu Apr 05, 2012 8:38 am
Posts: 4
Look at it this way.
Someone uses a blast weapon on a warlock with stone skin, it does right through.
It is not a spell, but the bit of the process that does magic is non-kinetic.
I am reasonably certain these weapons do not damage golems either.

Turning that on it's tail, to talk about earthquake...
The earthquake spell can not directly shake anything but the earth itself. The actual force that throws creatures from their feet and damages them is moving rock. It is kinetics, just like that big sharp axe a warrior wields, or dominating/charming a big beefy minotaur warrior with an axe.

Could you imagine a shattered kingdoms where a golem pet could be completely immune to all undead, all conjured elementals, all charmed or dominated NPCs, and while we're at it, anyone who has buffs on them?

Dulrik decided the damage done was physical in nature, like a big rock poleaxe to the face. This affects not only what it shouldn't affect, but also what it should. I would imagine that is why he would see inconsistencies from that mechanic as a bug, whereas many of us would treat it as a bug if it inconvenienced us, and a 'feature' if it was beneficial, Zryych did not.


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