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 Post subject: Re: Sk Myths
PostPosted: Sat Jan 28, 2012 8:02 am 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Here is a question about parry. The ability to successfully parry depends on the weapon wielded, and that of who you are fighting, along with skill of weapon, type for each and your own skill at parry. What about enhanced parry? Specificly, the parrying of hands. Does it matter if my self defense and brawling skill is very good or mastered to successfully parry hands?


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 Post subject: Re: Sk Myths
PostPosted: Sat Jan 28, 2012 8:21 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
The help system is your friend. It sounds like you are mistakenly quoting the wrong file. Here is the one for parry:

Code:
[Skills help] parry

Automatic

The first line of defense for the well-trained swordsmen is the parry.  A
parry is used to block an opponent's weapon with your own weapon.  If either
you or your opponent are not using a weapon, you will not be able to parry.
The accuracy of both weapons modifies the chances of a successful parry.

Some types of weapons are unparryable.  These include any kind of hand-to-hand
combat style, natural weapon attacks from many non-humanoids, any kind of flail
or whip and certain other exotic weapons.  While this is advantageous to the
attacker, these weapons are also impossible to use to parry incoming attacks.

See also: brawling 'enhanced parry' 'self defense' 'wild fighting'


And here is the one for disarm that you appear to be paraphrasing:

Code:
[Skills help] disarm

Syntax: disarm <victim>

The disarm skill allows a warrior to attempt to knock an opponent's weapon
out of his hands.  While there is nothing stopping someone from picking
up their weapon again, the weapon's speed determines how long it will take to
resume a proper weapon stance after re-arming.  It's generally impossible to
disarm unless you are wielding a weapon, although there are some groups and
creatures whose bare hands count as weapons.

There are a variety of modifiers that affect the success of a disarm attempt,
including both parties skills with the weapons involved, the accuracy of those
weapons, and relative strength and dexterity. Certain types of weapons provide
additional bonuses or penalties on a disarm check.  Unparryable weapons provide
a bonus to disarm attempts while two-handed weapons provide a better defense.

See also: weapons finesse


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 Post subject: Re: Sk Myths
PostPosted: Sat Jan 28, 2012 8:22 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Reading over helpfiles, I have come to believe that skill level with weapons has absolutely no effect on parrying whatsoever.


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 Post subject: Re: Sk Myths
PostPosted: Sat Jan 28, 2012 8:27 am 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Alright, that makes sense. Thanks D!


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 Post subject: Re: Sk Myths
PostPosted: Sun Jan 29, 2012 9:30 am 
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Joined: Fri Apr 30, 2004 8:48 pm
Posts: 1608
Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
all else being even, a sorc in full steel will spam-master the spellset much faster than a sorc in full silk. (No Quaes were harmed by this experiment.)


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 Post subject: Re: Sk Myths
PostPosted: Sun Jan 29, 2012 9:40 am 
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Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
True, because you can cast more spells by failing them (1/2) mana cost of success.


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 Post subject: Re: Sk Myths
PostPosted: Sun Jan 29, 2012 10:07 am 
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Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
Tragonis wrote:
TheBladeMasta wrote:
Ive always hear mixed stories about what helps enchanting. Id like to know an answer to that one too.
My one, I actually follow is to do with enchanting aswell.

If you keep your ME over 50% while enchanting, enchants are more likely to stick also.


I think the enchanting system is much too random to make conclusive calls like this. From casting continual light, to avoiding magical resizing before enchanting, I have never seen true statistics that would play toward this. I think its all Dulrik's crazy number generator that makes you feel this way. I know there have been some days I enchant like a pro and other days it just sucks balls. So I say enchanting is a myth. Except for that fact of concentrating on spells while enchanting. I believe having full int potential helps your enchanting efforts then concentrating on ten spells and barely having the concentration to enchant.


A corollary to this bit about concentrating on spells would be that characters with higher int are better at enchanting, right?

I haven't seen any evidence that either of these are true. Or any of the other things that you mention either, for that matter. Perhaps one day Dulrik will tell us!


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 Post subject: Re: Sk Myths
PostPosted: Sun Jan 29, 2012 10:31 am 
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Joined: Mon Dec 01, 2008 2:01 pm
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Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Pushing40 wrote:
all else being even, a sorc in full steel will spam-master the spellset much faster than a sorc in full silk. (No Quaes were harmed by this experiment.)


The main reason this is true is not because it takes less mana on a failed cast. You also have a higher chance of improving at a skill when you are less proficient in it.


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 Post subject: Re: Sk Myths
PostPosted: Sun Jan 29, 2012 11:20 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I think the only things that really affect enchanting are quality of the item, and level of the caster. There's probably something with the RNG as well. I don't think higher int, or anything makes you a better enchanter. The same goes with brewing, and scribing.


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 Post subject: Re: Sk Myths
PostPosted: Sun Jan 29, 2012 11:23 am 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I think wisdom definitely affects brewing. Just compare the success rates of gnomes vs. halflings when it comes to brewing double heals. I never tested it but I am pretty sure the gnome has a much higher success rate.


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