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 Post subject: Code Update 2/23/2012 Q&A
PostPosted: Thu Feb 23, 2012 12:38 am 
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- Fix bug where damage type was set incorrectly after armor reduction

Does this mean MP will be overall more effective, or certain damage types will be more effective?


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 Post subject: Re: Code Update 2/23/2012 Q&A
PostPosted: Thu Feb 23, 2012 3:36 am 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
Some good fixes and changes in here, D.


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 Post subject: Re: Code Update 2/23/2012 Q&A
PostPosted: Thu Feb 23, 2012 7:32 am 
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I found it sort of annoying that after being bucked by my spirit steed that I would be both prone, and resting. I had to wait for the prone affect to wear off, and then I had to manually stand up. Is it necessary for both to be active?


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 Post subject: Re: Code Update 2/23/2012 Q&A
PostPosted: Thu Feb 23, 2012 7:50 am 
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I know I went into the bakemono caverns, forgot to fly, and at a certain drop, I just fell down and got scripted stun where my PE went immediately to 0% upon waking up. Is this intended? I don't mind and thought it was neat, but could really mess with say, a swashie.


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 Post subject: Re: Code Update 2/23/2012 Q&A
PostPosted: Thu Feb 23, 2012 8:04 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
ninja_ardith wrote:
I found it sort of annoying that after being bucked by my spirit steed that I would be both prone, and resting. I had to wait for the prone affect to wear off, and then I had to manually stand up. Is it necessary for both to be active?

Are you seeing that now? One of the changes that wasn't specifically itemized is that once prone wears off, you will automatically stand if you are fighting.


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 Post subject: Re: Code Update 2/23/2012 Q&A
PostPosted: Thu Feb 23, 2012 8:08 am 
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Terrus wrote:
- Fix bug where damage type was set incorrectly after armor reduction
Does this mean MP will be overall more effective, or certain damage types will be more effective?

An example: You have resist elements up and you are hit by a flaming bite weapon. Previously your resist elements would have done nothing against it. Now it is correctly counted as a fire attack for purposes of damage reduction.


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 Post subject: Re: Code Update 2/23/2012 Q&A
PostPosted: Thu Feb 23, 2012 8:11 am 
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Mythrilshotgun wrote:
I know I went into the bakemono caverns, forgot to fly, and at a certain drop, I just fell down and got scripted stun where my PE went immediately to 0% upon waking up. Is this intended? I don't mind and thought it was neat, but could really mess with say, a swashie.

I wasn't specifically thinking about whether any script would stun you, but the game rule now is that anytime you wake up from being stunned, your available movement gets set to zero. You need to either rest up a bit or cast some refresh to get going.


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 Post subject: Re: Code Update 2/23/2012 Q&A
PostPosted: Thu Feb 23, 2012 8:29 am 
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Joined: Sat Dec 27, 2008 12:48 pm
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Location: Rockin' your world
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Dulrik wrote:
ninja_ardith wrote:
I found it sort of annoying that after being bucked by my spirit steed that I would be both prone, and resting. I had to wait for the prone affect to wear off, and then I had to manually stand up. Is it necessary for both to be active?

Are you seeing that now? One of the changes that wasn't specifically itemized is that once prone wears off, you will automatically stand if you are fighting.


I got killed by that once. I was bucked in combat and was resting while fighting. I couldn't stand up nor could I use any of my skills.

Lamest thing ever.


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 Post subject: Re: Code Update 2/23/2012 Q&A
PostPosted: Thu Feb 23, 2012 8:51 am 
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That wouldn't happen anymore specifically because of this update. Unless you are saying that happened to you within the last couple of weeks? Please refrain from clouding the issue on a Q&A thread.


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 Post subject: Re: Code Update 2/23/2012 Q&A
PostPosted: Thu Feb 23, 2012 10:42 am 
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Joined: Wed Oct 07, 2009 5:04 am
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SK Character: RAWR!
I think -you- clouded the issue, D.

Ardith wasn't in combat. He was bucked by a spirit steed. If the change only works for "while fighting" he's still asking for a change: Once you're unprone, you shouldn't be resting.


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