Edoras wrote:
If I need an enchanted weapon as a sorc, I can locate it, gate to it, kill it with my charm, and then enchant it, all very quickly.
If I need an enchanted weapon as a merc, I have to find someone to locate it, go walk or get a gate to it, and then get it enchanted.
Take that times thirteen and you also have done the same for armor and jewelry.
It's more a time-sink to play classes that don't have utility, not less, unless you're just assuming that you're always going to do whatever anyone asks you.
As a melee class, you have to do this one time initially while you gear up. If you die, I guess you have to do it multiple times. However, I can count on one hand the number times I have lost my gear in the last 15+ years and that was usually due to final strike shenanigans. In my opinion, the value of utility is inversely proportional to skill level and frequency of PK-related deaths.
If you play a utility class, like sorcerer or priest, you are going to get a
metric shit-ton of requests from other characters in your religion, cabal, tribunal, etc. Unless, of course, you are unwilling or refuse to enchant/brew for anyone other than yourself, which only serves to reduce the importance and value of having said utility.
My point still stands. Utility = time sink. It is valuable, but only if you are willing to invest the time. I don't disagree with it being used in class vs class comparisons, but the downside is never mentioned.