Nightwing wrote:
Your point stands: magic / utility = time-sink. But Edoras's point also stands: playing a melee class now sinks at least as much time into two characters as opposed to one, and the probability of motivating another person is much lower.
That is more of a player population issue than a class balance or time sink issue. The effort required to get enchanted gear as a melee class:
Finney: Hey, Nightwing, you are going to enchant my gear and brew 20 heal and 5 recall vials for me. Oh, yeah, hail and well met and other RP stuff.
Nightwing: I'd be happy to, Finney, cause you are so damn sexy.
I log off and go watch CSI: Miami (insert David Caruso catch phrase here), play some arena on WoW, do my laundry and then make dinner. Meanwhile, the poor sap that decided to play a caster class with utility is slaving away on enchanting my gear and brewing potions.
The alternative version goes like this:
Finney: Hey, Nightwing, you are going to enchant my gear and brew 20 heal and 5 recall vials for me. Oh, yeah, hail and well met and other RP stuff.
Nightwing: Go to hell, bastard! Enchanting and brewing is tedious and time consuming.
At this point, I realize that I won't be effective in PK without enchanted gear and potions and to borrow a quote from an otherwise lame Matthew Broderick movie: The only winning move is not to play. Consequently, I log off and go play a game that doesn't require time sinks to be competitive.