lag = the inability to input any command over a given interval cooldown = the inability to execute the same command over a given interval
In SK, most spells and skills generate lag -- you type in cast 'magic missile' <target>, and you are unable to perform any other action until the spell is committed. Similarly, if you backstab a person, you are committed to roughly two rounds of lag in which the only actions you take are automatic actions: even wimpy will fail to trigger while you are under the effect of lag.
Thanks to the prone system, many of the previous "lag" skills have been converted to cooldown: when you are bashed (or miss a bash), you can still input commands to a limited degree: socials, berserk, orders... trip is a more interesting study, since it generates 1.5 rounds of lag and 3 rounds of cooldown.
And then some components are purely cooldown -- edrain (at least the xp portion), summon elemental, cleave, and <cabal skill> come to mind.
However, I think this is simply a discussion on semantics now, and I'm no longer sure what the point of said discussion even is.
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