Can anyone direct me towards the large downside that such a massive change like this surely has?
..Oh, what's that? It has no downside? You just get 100% accuracy with the most damaging weapons in the game? Hm. Weird.
Massive weapons have made the non-massive 2-h weapons completely useless. If you are going to use a 2-h weapon, why would you not use one with the massive flag?
Not only has it screwed the subtype system up worse than it already was, but..this is a huge buff, that only affects 4 classes positively. Merc, Barb, Hellion, Paladin. The only 4 classes that can viably use the massive weapons. And it is a huge negative to all the hybrid/adventurer classes who already had to gtfo once they were getting hit by melee. Now they have no chance once they are being targeted. What are classes like Swashie or Shaman who previously depended on being able to avoid being hit going to do? They're going to die. Even on mood defensive with 25 dex, 95% of attacks from a massive weapon will land (if not 100%).
There's no way to 'counter' someone using a massive weapon, other than to just..not engage them.
The only possible downsides you can point out about massive weapons is that they are --
A) 2-handed. But, people have always used 2-handed weapons anyways. And half of the massive weapons have reach, so you can get all the offensive bonuses of using one, with no more negative side-affects than a merc spec'd in Battle-Spear would've gotten a year ago.
B) They're slow. Okay. But..this affects nothing except number of attacks. And that doesn't matter when all of them are landing. The only reason you needed to get 6 melee attacks before was because half of them get parried. 4 hits from a high damaging weapon that will never get parried/shield blocked beats out 6 melee attacks from a low damage weapon. Considering 3-4+ of those attacks will miss.
C) Crappy at defending. Well, duh. It's a 2-h weapon. How is this any different from using a normal 2-h weapon like a flamberge? It's not, but you still get the benefits of the massive flag.
Massive weapons are clearly meant to be used by those on the offensive, as it stands though..there is no difference between using a 2-h massive weapon and a 2-h normal weapon except..the massive weapon is about 10x better due to there being no downside to using it, and a huge bonus to doing so.
I have a couple of possible suggestions regarding massive weapons. I'm not saying they're great. But this change clearly needs a downside to match the huge benefit of massive weapons.
1) Completely remove the ability to parry when wielding a massive weapon. You are doing more damage than anyone with any other weapon, and all your hits are landing? Why should you get to parry half of someone else's attacks too? How is a guy with a halberd parrying an epee exactly, anyways?
2) Tweak the 'reach' of massive weapons, so that the reaching massive weapons can not be used unless you are in the front row. But let them still reach into the second row of enemy formations. Why should you get this huge boost to your offense, with no risk involved while you sit safely behind someone else. (An NPC who doesn't matter, given the current climate of the game.)
|