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Is aura of negation dumb?
Aura of negation is dumb. 48%  48%  [ 20 ]
Aura of negation is not dumb. 52%  52%  [ 22 ]
Total votes : 42
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 Post subject: Re: Aura of negation
PostPosted: Sun Jun 10, 2012 9:14 am 
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Mortal Contributor

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
I was going to say you were wrong because you were trippable, but then I forgot you get a cool horse.


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 Post subject: Re: Aura of negation
PostPosted: Sun Jun 10, 2012 10:42 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
WickedWitch wrote:
MR griffarb Hammer should theoretically be a heck of a lot better.

I am assuming that the current players just suck, or I am missing something in the theory of...

Complete spell immunity + cast <insert spell> bash? Since you can cast self only spells with MR. How do you die.


Crit cleave, final strike, taunt, Circle stabs, and drumroll....magma spray.


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 Post subject: Re: Aura of negation
PostPosted: Sun Jun 10, 2012 11:14 am 
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Joined: Thu Jan 22, 2009 4:41 am
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Location: Witness Protection
SK Character: Cyndane - Talys
There is no darkie swashie. And you can run from all the other stuff.


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 Post subject: Re: Aura of negation
PostPosted: Mon Jun 11, 2012 3:36 am 
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Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
i'll roll one we duel al lday


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 Post subject: Re: Aura of negation
PostPosted: Mon Jun 11, 2012 3:40 am 
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Joined: Wed Oct 07, 2009 5:04 am
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SK Character: RAWR!
WickedWitch wrote:
There is no darkie swashie. And you can run from all the other stuff.



I have a GM darkie swashie. . . . :P


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 Post subject: Re: Aura of negation
PostPosted: Mon Jun 11, 2012 10:38 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
WickedWitch wrote:
MR griffarb Hammer should theoretically be a heck of a lot better.

I am assuming that the current players just suck, or I am missing something in the theory of...

Complete spell immunity + cast <insert spell> bash? Since you can cast self only spells with MR. How do you die.


Um..


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 Post subject: Re: Aura of negation
PostPosted: Tue Jun 12, 2012 8:07 am 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Since, AoN must be activated and then triggered on the very next attack on you or someone attacking you, it is nigh impossible to dismagic all of the front liners even in 5-6 rounds. If the other group can't kill a griffarb before then, they deserve to die


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 Post subject: Re: Aura of negation
PostPosted: Tue Jun 12, 2012 9:07 am 
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Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Given that AoN has a 1 - 1.5 round lag associated with it, and a laughably low cost, combined with the completely broken trigger condition that it will not hit an unbuffed target (e.g., any previously dispelled foe), it is fully conceivable for a second-row barbarian to hit all three front-line opponents in 4 rounds by spamming one command.


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 Post subject: Re: Aura of negation
PostPosted: Tue Jun 12, 2012 9:12 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I wouldn't call it a laughably low cost, particularly for a barbarian who gains almost no mana naturally and has no other reason to train mana.


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 Post subject: Re: Aura of negation
PostPosted: Tue Jun 12, 2012 9:44 am 
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Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Big D, my test griffarb lost 8% ME per cast at master level. That's six applications of negation with room left easily for berserk / fury (35%). For reference, he regenerates 4% ME on the tick while flying, and ~16% while sleeping in the wilderness.


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