Shattered Kingdoms

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Should disarm no longer force weapons to drop?
Disarm should not make weapons drop anymore. 56%  56%  [ 18 ]
Disarm is fine. 44%  44%  [ 14 ]
Total votes : 32
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 Post subject: Re: Disarm
PostPosted: Tue Jun 12, 2012 12:53 pm 
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Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Also, if memory serves, disarming is nigh on impossible vs 2-h weapons.

And now that I think of it, maybe a slight buff for swashies would be if finesse improved their success rate vs 2-h.


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 Post subject: Re: Disarm
PostPosted: Tue Jun 12, 2012 1:08 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Finesse already improves the success rate of disarm, and judging from what I've seen disarming is overall rather successful.


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 Post subject: Re: Disarm
PostPosted: Tue Jun 12, 2012 1:38 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
Disarming would be a factor if bash wasn't essentially the #1 melee maneuver in the entire game that beats everything but not being in straight melee.


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 Post subject: Re: Disarm
PostPosted: Tue Jun 12, 2012 2:13 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
If I recall Cazaril did very well for himself spam disarming.

If you ask me the best choice would be to leave disarm as it is but to allow weapons to be picked up even during chaos. That would be the best of both worlds.


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 Post subject: Re: Disarm
PostPosted: Tue Jun 12, 2012 4:09 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
...Of course Edoras brings up the guy who is immune to bash and has no other combat skill to use.


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 Post subject: Re: Disarm
PostPosted: Tue Jun 12, 2012 4:30 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
People were saying that disarm is not a great choice. I disagree. Cazaril is a dang good example of that. Or should I bring up Callie, who in the last log posted disarmed a barbarian 3 out of 3 times, and at least two of those 3 times he was wielding a two hander?


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 Post subject: Re: Disarm
PostPosted: Tue Jun 12, 2012 4:32 pm 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Disarm is great in 1v1s, can be great if you're not being focused in a group fight, and is never better than bash if your target isn't prone already. How is this an argument?


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 Post subject: Re: Disarm
PostPosted: Tue Jun 12, 2012 4:42 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
My argument isn't whether disarm is more powerful than bash. My argument is that being disarmed prevents you from getting your weapon again until the end of the fight, if you make it that far, and getting spam disarmed is totally possible. It's an extremely frustrating mechanic, and it should be changed.


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 Post subject: Re: Disarm
PostPosted: Tue Jun 12, 2012 4:53 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Necromancers that hide behind 236`124613462345624682`23134rgqwadfb345273456 wraiths is a frustrating mechanic and should be nerfed. trololololol.

Shut up, Edoras.


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 Post subject: Re: Disarm
PostPosted: Tue Jun 12, 2012 5:03 pm 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
The concentration requirement for control undead is ridiculous compared to the requirement for charm person.


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