Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Quick and Dirty Suggestions
PostPosted: Wed Jun 20, 2012 8:17 pm 
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Mortal

Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
Pook wrote:
After having some IC yet decidedly tactical/mechanical training today,
I could see this having a great benefit. Mainly, not having to spam the
info command in combat to try and figure out if the person you are trying
to keep an eye on is getting hit/hurt/how badly.

Syntax: monitor <target>
Syntax: monitor off

In combat, regardless of who you are targeting with your attacks,
each round, you would get information about who you are monitoring.

I.e.
Overall, Tari has a few wounds and bruises.

At least, you'd not have to type info every round of combat to catch what
may/may not be going on, and have a better clue what to zero on in when you do.


That would be fantastic!


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 Post subject: Re: Quick and Dirty Suggestions
PostPosted: Thu Jun 21, 2012 1:47 am 
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Joined: Sat Apr 02, 2011 12:07 pm
Posts: 263
I like this idea!


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 Post subject: Re: Quick and Dirty Suggestions
PostPosted: Thu Jun 21, 2012 9:12 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
I think that is a really fantastic idea. Being able to monitor up to three players combined with nospam toggling would be ballin.


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 Post subject: Re: Quick and Dirty Suggestions
PostPosted: Thu Jun 21, 2012 1:12 pm 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
That's a great idea.


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 Post subject: Re: Quick and Dirty Suggestions
PostPosted: Fri Jun 22, 2012 10:53 am 
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Mortal

Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
This: http://www.shatteredkingdoms.org/forums/viewtopic.php?f=22&t=22493

The command could be letgo or something other than unwield, and it could be done a number of ways, either by hand (letgo left, letgo right, letgo both) or by basic object type (letgo weapon, letgo shield, letgo sword, letgo wand...). People recently even posted nice little commands on the client discussion board for those suavy enough to do so. This command would allow those who don't use zmud, or can't figure out what they're doing with their client to quickly and easily transition from one set of goods to the next in the heat of battle.


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 Post subject: Re: Quick and Dirty Suggestions
PostPosted: Mon Jul 02, 2012 10:35 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I would really like when making titles that color codes don't count towards the length!

kthnx


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 Post subject: Re: Quick and Dirty Suggestions
PostPosted: Mon Jul 02, 2012 12:05 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Muktar wrote:
I would really like when making titles that color codes don't count towards the length!

kthnx


No title needs to be that long. Alternating colors every letter are just annoying.


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 Post subject: Re: Quick and Dirty Suggestions
PostPosted: Mon Jul 02, 2012 12:42 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Please, there are those that make theirs blink. That is actually annoying. Multiple colors don't mean anything.


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 Post subject: Re: Quick and Dirty Suggestions
PostPosted: Mon Jul 02, 2012 6:04 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
I can say with confidence that in the past folks have requested that the title cut-off be extended. Legitimate reasons have prevented this.


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 Post subject: Re: Quick and Dirty Suggestions
PostPosted: Mon Jul 02, 2012 6:07 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
The legitimate reason for not extending it is because the title shouldn't go over 1 line on the screen. Not asking to be extending. Asking to have color codes not count.


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