Shattered Kingdoms

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 Post subject: Taaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame
PostPosted: Sun Jul 08, 2012 3:59 pm 
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Mortal

Joined: Sat Jun 19, 2004 10:51 am
Posts: 317
Not sure I know why exactly a lag was introduced to this skill, maybe it was to give some sort of downtime for a scout to re-arm in the event of a failed PK, I don't know, but damn man, was research done on this before the go ahead? I mean, go out there and tame something with a level 50 character D, just do it, go on, please? I'll put a pizza in the oven, tell me when you are done, there might be a slice left over by then.

Seriously, the lag is fine if the skill itself is given other tweaks, like a (way) higher success rate. You have no idea if the pet is even tamable at your level, or if at all, game doesn't tell you, so you have to sit there wondering if the next one is going to do the trick, even when there was no lag it sometimes took me one hundred (100, No, this is not hyperbolic, I counted, it sucked) tame attempts to get the damn thing to rub against my hairy leg. Sometimes you summon another guy's pet, and you have no way of knowing, the game won't tell you, unless he's in the same room, you could be trying to tame the pet you just know you tamed before forever.

Hard code that when you try like 15 times then the pet HAS to be tamed if he is of the right level, you might hit a super lucky critical and tame him from the first try, who knows! But definitely cap dat [REDACTED], or something.


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 Post subject: Re: Taaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame
PostPosted: Sun Jul 08, 2012 4:50 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
If it's already tamed by someone else, the game does tell you. You get the "He already has a special friend" message, which in and of itself is a bit creepy sounding but whatev.

People have been asking for improvement on this aspect of tame forever. I agree it should probably be more visible if the animal can be tamed, or just calmed. Given that there's currently no difference in the messages, and know predictable way to know when tame will be successful, it can lead to scouts spamming tame at a new potential pet for ages just trying to discover if they'll eventually get the thing to rub against them.


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 Post subject: Re: Taaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame
PostPosted: Sun Jul 08, 2012 5:05 pm 
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Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
It's a wonder the skill hasn't been "Fixed" for all the years it existed on SK. Now Dulrik added a delay? Wow....

The skill needs to be split into two other skills. Tame and Calm. One for acquiring a pet and one for stopping an animal from attacking you. Though essentially both can have the same reaction on a fail, causing said creature to start taking chunks from you. And it would be nice to add a message to tame saying "YOU CAN'T TAME ME!" instead of spending 10 minutes trying to figure it out. But from seeing in other posts, Scouts look to be losing favor in the value department, so I guess it doesn't matter.


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 Post subject: Re: Taaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame
PostPosted: Sun Jul 08, 2012 10:46 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
It's true, I do avoid messing with this skill. One of these days I'll force myself into doing a rewrite.


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 Post subject: Re: Taaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame
PostPosted: Sun Jul 08, 2012 11:52 pm 
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Joined: Wed Aug 24, 2011 6:07 pm
Posts: 362
.....at least he's honest about it lol.


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 Post subject: Re: Taaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame
PostPosted: Mon Jul 09, 2012 5:49 am 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Chem wrote:
It's a wonder the skill hasn't been "Fixed" for all the years it existed on SK. Now Dulrik added a delay? Wow....

The skill needs to be split into two other skills. Tame and Calm. One for acquiring a pet and one for stopping an animal from attacking you. Though essentially both can have the same reaction on a fail, causing said creature to start taking chunks from you. And it would be nice to add a message to tame saying "YOU CAN'T TAME ME!" instead of spending 10 minutes trying to figure it out. But from seeing in other posts, Scouts look to be losing favor in the value department, so I guess it doesn't matter.


I think this is a great idea.


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 Post subject: Re: Taaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame
PostPosted: Mon Jul 09, 2012 6:08 am 
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Mortal

Joined: Sat Jun 19, 2004 10:51 am
Posts: 317
Calm? Pshh.

Tranquilize! Shoot them things with blow dart guns to calm em down. In addition to said calming effect, you can use it in battle to try to apply a songs of sleep type effect on another scout's pet.

...

If I made a MUD, it would suck.


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 Post subject: Re: Taaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame
PostPosted: Mon Jul 09, 2012 8:00 am 
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Mortal

Joined: Sat Jul 07, 2007 7:09 am
Posts: 391
SK Character: Gorvik, Kriltor, Viliatrou
Yea, the skill is freaking insane. I've spent thirty minutes being a Gm, trying to tame something that I know is capable of being under my (Sp voice) authority. Is there no simple fix to bumping up the success rate? I would love to see people taming some new stronger pets, but as whats his face said, unless you have all day to sit at your keyboard, it's not likely you'll see that pet tamed.


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 Post subject: Re: Taaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame
PostPosted: Mon Jul 09, 2012 9:25 am 
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Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
If D doesn't want to address it, should at least just remove the lag again. I don't think the current implementation really helped anything.


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 Post subject: Re: Taaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame
PostPosted: Mon Jul 09, 2012 11:42 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
So D, any timeline when the update will be live? ppppppplease?


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