Shattered Kingdoms

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 Post subject: Re: Code Update Q&A 7/10/2012
PostPosted: Thu Jul 12, 2012 2:45 pm 
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Mortal

Joined: Fri Sep 09, 2011 10:28 pm
Posts: 151
SK Character: Buttplug
Quote:
Yeah well those changes are actually needed to improve gameplay.


Maybe, but you sure as hell ain't needed for improved gameplay. :roll:


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 Post subject: Re: Code Update Q&A 7/10/2012
PostPosted: Thu Jul 12, 2012 11:14 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I'm not hearing any comments either way about skirmish now, so unless I do, I'm assuming it's fixed.

Sounds like people are still having problems with rogues, but I have yet to get a clear description or log showing the problem(s).


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 Post subject: Re: Code Update Q&A 7/10/2012
PostPosted: Fri Jul 13, 2012 2:51 am 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
The ball is in the rogues' court now!


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 Post subject: Re: Code Update Q&A 7/10/2012
PostPosted: Fri Jul 13, 2012 8:53 am 
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Mortal

Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Terrus wrote:
The ball is in the rogues' court now!


Too busy leveling my sorcerer! I like the character, but the class is a god awful [REDACTED] mess - especially in PK.


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 Post subject: Re: Code Update Q&A 7/10/2012
PostPosted: Fri Jul 13, 2012 11:31 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Joran tells otherwise.


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 Post subject: Re: Code Update Q&A 7/10/2012
PostPosted: Fri Jul 13, 2012 4:16 pm 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
FinneyOwnzU wrote:
Terrus wrote:
The ball is in the rogues' court now!


Too busy leveling my sorcerer! I like the character, but the class is a god awful dirty mess - especially in PK.


*sighs fondly* I'm reminded of Damacon and the Blood Wars...


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 Post subject: Re: Code Update Q&A 7/10/2012
PostPosted: Mon Jul 16, 2012 6:42 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Quote:
- Your party fighting is now almost always treated as if you are fighting


After experiencing the consequences of this change as a caster, pretty disappointed.


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 Post subject: Re: Code Update Q&A 7/10/2012
PostPosted: Tue Jul 17, 2012 9:00 pm 
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Mortal

Joined: Sat Jul 07, 2007 7:09 am
Posts: 391
SK Character: Gorvik, Kriltor, Viliatrou
What say the idea of containers having the non-enchantable tag taken away?


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 Post subject: Re: Code Update Q&A 7/10/2012
PostPosted: Tue Jul 17, 2012 9:21 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Cruor wrote:
What say the idea of containers having the non-enchantable tag taken away?


Isn't it obvious that containers are special objects that are not weapon and armor?


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 Post subject: Re: Code Update Q&A 7/10/2012
PostPosted: Tue Jul 17, 2012 9:25 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Not going to say anything. This thread is about recent code changes and there were none made to enchant.


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