FinneyOwnzU wrote:
there is no doubt this is a tactic, but there is no skill involved in using it.
What tactic in this game requires skill? There is either proficiency with client scripting, or there is game/mechanics knowledge. Knowledge is tactics in this game, there is no adequate skill other than having the requisite amount of fingers (I'd say a minimum of 7) to type on a keyboard and a WPM rate of over, say, 60 to do anything in a necessary reaction time. If you have the knowledge to do it, and can type, then you have all requisite skill to do it. If you're talking about a character skill being involved - a lot of tactics revolve around facts that have nothing to do with what's in a character's skillset.
If your character knew which one it was, then the output would indicate it. Obviously, that's not exactly the case. There's just as easy an argument to be made about it being valid tactical obfuscation IC as it can be made a problem with the interface. It's more about what it would accomplish in change, and that's absolutely nothing but reinforce certain tactics that may or may not want to be reinforced. If there's no problem with reinforcing said tactics, or wanting to change how it works, then by all means go for it. But there's an equal opposite case to be made, and I felt compelled to make it. It's not exactly precident and we're using code to reach a foregone conclusion as everyone's making it out to be. I don't care either way, because I have no intention of playing anything tactically affected by this.
I just am thinking of ways I would use this to make ganking certain classes severely easier, while leaving many others unaffected. The same reason you seem compelled to be against leaving it alone.
If your character knew whole formations, you would see it in glance. Since they don't, obfuscation is just as logical as the other end of the spectrum. Another explanation is just as easy - it takes an active effort (glance) to see and parse this information. Otherwise you'd see it as soon you walked into the room via an NPC/player's action (X is here, standing in front of Y) Sure, glance is seeing clearly, but that's not knowing instantly without effort. I voted for glance modification with a modified definition of it, because having that 3.NPC or 5.NPC is trash from the start for the reasons you stated and many others.
If it was impossible to initiate the NPC infront of someone, that would be one thing. The problem is - every single class in the game comes with the innate ability to do this, and others get more advanced, easier options (dirt kick). The only adjustment this makes is in the ease of focusing opening skills.