Shattered Kingdoms

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 Post subject: Maximizing the awesome new info feature
PostPosted: Mon Jul 23, 2012 2:11 pm 
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Mortal

Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
Would it be a crazy idea for the individuals' names (both PC and NPC) inside group formations (both one's own and enemy) to be color coded based on rough health guidelines?

One can get this info using 'glance' or 'info' but it generally flies by in the heat of combat, making it difficult to use for those not up to snuff on making use of their client's scripting abilities. It certainly shouldn't be as in depth as the knowledge gained from using info on own's one group, but something along the lines of green for the highest few levels of health, yellow for the next few, and red for everything below that. This isn't info that wouldn't already be readily available to our chars, and would aid in both attacking the enemy and defending your allies.


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 Post subject: Re: Maximizing the awesome new info feature
PostPosted: Tue Jul 24, 2012 8:29 am 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
This is actually a good idea -- for both YOUR group and THEIR group. O_O


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 Post subject: Re: Maximizing the awesome new info feature
PostPosted: Tue Jul 24, 2012 9:36 am 
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Mortal

Joined: Sat Apr 02, 2011 12:07 pm
Posts: 263
I agree. Some of us just can't read fast enough in a battle's spam. :(


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