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 Post subject: Sixth Sense
PostPosted: Tue Aug 21, 2012 10:08 pm 
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Mortal

Joined: Tue May 24, 2011 5:07 pm
Posts: 499
Location: Alera
The large spaces seemed to indicate when someone was walking in invisible.

Quote:
Raveron says '>>snip<<'

[HP:100][ME: 51][PE:100][3am]






[HP:100][ME: 51][PE:100][3am]






[HP:100][ME: 51][PE:100][3am]
l

The Gathering Place of the Strong
You are standing in a large, wooden structure with a thatched roof. The
wood smoke makes it hard to discern what is more than a few paces away. The
dirt floor, and unfinished walls made of rough-hewn oak give the building a
sort of rustic sentiment. The focus of this gathering room is a long,
elliptical table, stained with spilt ale and blood. Long wooden benches
surround it, no seat being higher than any other. The dirt carpet here is
likewise stained, and upon closer inspection, the walls all seem to bear
wounds from heated (and armed) arguments that seem to be a common occurrence
here.
Obvious exits: n e ne
The sliced-off arm of a dwarf is lying here.
( 2) A mass of fur and steel has been left here.
( 2) A tangled pair of leather cords has been discarded here.
A strange puddle sits upon the ground.
A pile of leather lies here.
A pool of darkness absorbs light here.
A noble auburn-coated lupine creature with a thick mane prowls here.
A fire elemental silently awaits a command.
Peplyn (a deeply-tanned male halfling) is resting here.
(Charmed) A Taslamaran courser is here, chewing impatiently on his bit.
Senterien (a black-haired male half-elf) is resting here.
Raveron (a frosty-eyed male elf) is resting here.

[HP:100][ME: 51][PE:100][3am]

Peplyn stops resting, and clambers to his feet.

[HP:100][ME: 51][PE:100][3am]







[HP:100][ME: 51][PE:100][3am]






[HP:100][ME: 51][PE:100][3am]
l

The Gathering Place of the Strong
You are standing in a large, wooden structure with a thatched roof. The
wood smoke makes it hard to discern what is more than a few paces away. The
dirt floor, and unfinished walls made of rough-hewn oak give the building a
sort of rustic sentiment. The focus of this gathering room is a long,
elliptical table, stained with spilt ale and blood. Long wooden benches
surround it, no seat being higher than any other. The dirt carpet here is
likewise stained, and upon closer inspection, the walls all seem to bear
wounds from heated (and armed) arguments that seem to be a common occurrence
here.
Obvious exits: n e ne
The sliced-off arm of a dwarf is lying here.
( 2) A mass of fur and steel has been left here.
( 2) A tangled pair of leather cords has been discarded here.
A strange puddle sits upon the ground.
A pile of leather lies here.
A pool of darkness absorbs light here.
A noble auburn-coated lupine creature with a thick mane prowls here.
A fire elemental silently awaits a command.
Peplyn (a deeply-tanned male halfling) is here.
(Charmed) A Taslamaran courser is here, chewing impatiently on his bit.
Senterien (a black-haired male half-elf) is resting here.
Raveron (a frosty-eyed male elf) is resting here.

[HP:100][ME: 51][PE:100][3am]






[HP:100][ME: 51][PE:100][3am]
; ooc: what the heck is that?
You tell the group 'ooc: what the heck is that?'

[HP:100][ME: 51][PE:100][3am]

Peplyn asks 'What is going oo?'

[HP:100][ME: 51][PE:100][3am]

Raveron tells the group 'Elujin.' <- I edited that before, dunno why

[HP:100][ME: 51][PE:100][3am]


Last edited by MsPooperTrooper on Wed Aug 22, 2012 1:02 pm, edited 1 time in total.

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 Post subject: Re: Sixth Sense
PostPosted: Wed Aug 22, 2012 4:17 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
It's a broken script for an echo on an item someone was wearing walking by, likely. There's a couple of items whose echoes are not scripted properly and so they cause big empty gaps to appear.


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 Post subject: Re: Sixth Sense
PostPosted: Wed Aug 22, 2012 7:11 am 
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Mortal

Joined: Tue May 24, 2011 5:07 pm
Posts: 499
Location: Alera
Ooo, that explains it, then.


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 Post subject: Re: Sixth Sense
PostPosted: Wed Aug 22, 2012 8:17 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
If you have an idea which items these are, please let me know.


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 Post subject: Re: Sixth Sense
PostPosted: Wed Aug 22, 2012 1:01 pm 
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Joined: Tue May 24, 2011 5:07 pm
Posts: 499
Location: Alera
I have no idea, but Raveron or Elujin might.


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 Post subject: Re: Sixth Sense
PostPosted: Wed Aug 22, 2012 6:24 pm 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
MsPooperTrooper wrote:
I have no idea, but Raveron or Elujin might.



It is definitely an item Elujin has. Noticed this today when his character was moving in/out of the room with my character.


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 Post subject: Re: Sixth Sense
PostPosted: Wed Aug 22, 2012 10:33 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Think we fixed it.


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 Post subject: Re: Sixth Sense
PostPosted: Thu Aug 23, 2012 5:27 am 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
Yeah we definitely got it.


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 Post subject: Re: Sixth Sense
PostPosted: Thu Aug 23, 2012 5:33 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
There are a fair number of items that cause this effect, or similar in type if not in scale.


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