Shattered Kingdoms

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 Post subject: Re: Mentor skill train cap
PostPosted: Sat Sep 15, 2012 6:29 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Why is that weird? It isn't as if every grandmaster level trainer can teach all skills and spells. There isn't a single trainer in SK that can teach the amount of skills and spells that a GM PC can, let alone to just below superg.


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 Post subject: Re: Mentor skill train cap
PostPosted: Sat Sep 15, 2012 8:11 am 
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Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Your PC isn't a teacher.

Teacher is not a valid class choice.


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 Post subject: Re: Mentor skill train cap
PostPosted: Sat Sep 15, 2012 8:31 am 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Every spell and skill in SK trains to superb anyways.


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 Post subject: Re: Mentor skill train cap
PostPosted: Sat Sep 15, 2012 9:54 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Is this where I am supposed to say 'learn to abc'? I'm not sure if people are being deliberately obtuse or if everyone just reads these rank titles and assume they are nonsense words.

Wikipedia wrote:
In parts of Europe, as in later medieval Germany, spending time as a wandering journeyman (Wandergeselle), moving from one town to another to gain experience of different workshops, was an important part of the training of an aspirant master. Carpenters in Germany have retained the tradition of traveling journeymen even today, although only a few still practice it. In France, wandering journeymen were known as compagnons.

Or in other words, your apprenticeship is finished. Your teacher is no longer responsible for your training. Learning from experience is more effective than learning by rote. You are expected to go out into the world and learn from your experiences instead of blindly relying on the words of others. It's your own responsibility to make it to take your craft to the next level. For your mentor to teach you further would be a disservice because you will never be treated as a master if you have not developed your own style and technique.

Use some of these rationales the next time you are asked to explain why you can not teach higher level skills.

And that's the IC rationale which dovetails perfectly with the gameplay rationale -- the mentor system is for helping newbies get accustomed to the game. It is not a replacement for exploring the environment in order to build up your character.


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 Post subject: Re: Mentor skill train cap
PostPosted: Sun Sep 16, 2012 12:51 pm 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
Maybe increase the mentoring level cap by one entire status if the mentor has hit the first age tick?


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 Post subject: Re: Mentor skill train cap
PostPosted: Tue Sep 18, 2012 11:39 am 
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Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
I am always down with incentivizing longevity. That is a great suggestion, Sargas.


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