Shattered Kingdoms

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 Post subject: RP Furniture
PostPosted: Sat Sep 22, 2012 9:42 am 
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Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
After seeing a rocking chair. Would it be possible to actually code it so we can actually sit in the furniture so that others can see it? Not high priority, but would just be cool!


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 Post subject: Re: RP Furniture
PostPosted: Sat Sep 22, 2012 10:06 am 
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Joined: Sat Apr 02, 2011 12:07 pm
Posts: 263
To be able to sit in chairs, couches etc has always been on my wish list.


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 Post subject: Re: RP Furniture
PostPosted: Sat Sep 22, 2012 10:44 am 
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Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
Should be possible. I know on a couple of other muds that I have built for, there is a flag for it. Number of spots available on it, weight limit, size. It usually depends on the builder on how detailed they want to make each piece.


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 Post subject: Re: RP Furniture
PostPosted: Sat Sep 22, 2012 10:54 am 
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Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
I would see it as a copy and tweak to the riding code. Remove the must be following, change the desc of the 'riding' to whatever the coder puts it. It would at least work for single person objects at least.


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 Post subject: Re: RP Furniture
PostPosted: Sat Sep 22, 2012 10:46 pm 
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Joined: Tue Dec 26, 2006 9:49 pm
Posts: 497
Location: Arkansas
SK Character: Aurenna, Ceinwyn, Ceridwen
I've always thought this would be a great implement, but at the same time we could just not be lazy and use emotes and actions. ;)


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 Post subject: Re: RP Furniture
PostPosted: Sun Sep 23, 2012 4:39 am 
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Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Ceinwyn wrote:
I've always thought this would be a great implement, but at the same time we could just not be lazy and use emotes and actions. ;)


What she said. No point for such code when the action command exists. Just emote it before you set the action. Though a nice addition to the action command would be a flag you can set where the action is reset when you move out of the room.


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 Post subject: Re: RP Furniture
PostPosted: Sun Sep 23, 2012 4:59 am 
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Joined: Sat Apr 02, 2011 12:07 pm
Posts: 263
Quote:
Action alters your action description, which is what people see when they look in the room while you are standing.


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 Post subject: Re: RP Furniture
PostPosted: Sun Sep 23, 2012 7:14 am 
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Joined: Mon Jun 11, 2012 9:57 pm
Posts: 40
"sit" is a special command, with very little use outside of emoting. (Correct me if I'm wrong here.) That is, like "rest" etc, sitting alters your physical position, thus setting a flag. Unlike "rest" (or "sleep") it does NOT increase your regen rate. Therefore it is useless, except for emoting sitting down, and setting a flag that also alters your action description (so-and-so is sitting here.) I wonder if there is a way then to add to the "sit" code so that it can be given an argument to add to the action change...

> sit on the chair

So-and-so is sitting on the chair here.

Something like that.


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 Post subject: Re: RP Furniture
PostPosted: Sun Sep 23, 2012 7:18 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Sitting gives you a concentration bonus.


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 Post subject: Re: RP Furniture
PostPosted: Mon Sep 24, 2012 9:15 am 
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Joined: Tue Dec 26, 2006 9:49 pm
Posts: 497
Location: Arkansas
SK Character: Aurenna, Ceinwyn, Ceridwen
I don't see a lot of enchanters rp'ing sitting when they're in the thick of it.


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