Shattered Kingdoms

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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 7:11 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I just remembered an extremely useful feature that these forums have.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 8:03 pm 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
is it about that time to hand out forum bans?


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 8:07 pm 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
ladyjennbo wrote:
The inside of an entire cabal is no recall, except for the room with the NPC that can kill you in one round. That's how all tribunal jail areas should be.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 9:00 pm 
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Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
Sargas wrote:
is it about that time to hand out forum bans?


Just starting handing them out. They have had more than ample warning.


As to the thread, I would say make all jails harder. Moving a room and recalling doesn't make sense to me. Two, or three, rooms should be the norm. If you have your in-character friends willing to break you out, they should be willing to fight their way back out, too.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 10:03 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
archaicsmurf wrote:
WickedWitch wrote:
Yeah...cuz the people who broke you out couldn't kill a few bounty NPCs. THEY SO TOUGH


Actually Utirna contacted Ardith OOC as soon as the jailbreak began and that caused a dent in the plan - he logged out right after it was over for good measure. I'm such an idiot for expecting players not to cheat. Silly me. Btw, the use of all caps and moron speech really does speak for itself, thanks for that.

The point is not the bounty NPCs, the point is the waltz through no-recall rooms that no other kingdom possesses. If anything, Zhenshi should have this feature because their kingdom has no execution. Really, this imbalance needs to stop being minimized by bullskeet arguments and players who benefit from it need to ball up and admit they've got an unfair edge.


I logged out to post a specific log, I also logged out to grab lunch and then take a nap before studying for an exam I have on Wednesday. Also, I put such a dent in the plan that you guys succeeded. Quite easily, I might add.

I don't want to hear any crap about cheating after that bandalore incident. Also, I'll log in and log out of the game when I damn well please. Not you, or anybody else is going to dictate how I use my playtime.

tl;dr QQ moar newb.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 11:20 pm 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
Like a boss


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Wed Oct 03, 2012 1:19 am 
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Joined: Sat Apr 02, 2011 12:07 pm
Posts: 263
Baldric wrote:
The playerbase should move away from trying to "hurt" enemy players and move towards trying to build an immersive gaming environment that is fun for everyone.


Again, why are you not playing Baldric?


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Wed Oct 03, 2012 4:59 am 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Lykofos wrote:
Baldric wrote:
The playerbase should move away from trying to "hurt" enemy players and move towards trying to build an immersive gaming environment that is fun for everyone.


Again, why are you not playing Baldric?


We don't deserve him


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Thu Oct 04, 2012 7:04 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Travorn wrote:
Recalling doesn't make sense to me. Two, or three, rooms should be the norm. If you have your in-character friends willing to break you out, they should be willing to fight their way back out, too.

This is what I recommend to any Kingdom Director who reads this thread and thinks about changing their jail(s).


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Thu Oct 04, 2012 7:05 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dulrik wrote:
Travorn wrote:
Recalling doesn't make sense to me. Two, or three, rooms should be the norm. If you have your in-character friends willing to break you out, they should be willing to fight their way back out, too.

This is what I recommend to any Kingdom Director who reads this thread and thinks about changing their jail(s).


Good call.


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