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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 2:32 pm 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
How about removing bounty hunter NPCs from the law code?


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 2:38 pm 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
patrisaurus wrote:
How about removing bounty hunter NPCs?


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 2:39 pm 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
Edoras wrote:
Sargas wrote:
Not to call you out or anything, but don't you specifically go out of your way to mass-murder the living love out of bounty NPCs? ICly, you're still slaughtering a ton of people...

You're calling me out, but I don't mind. On my current character, if I get banished in a country I tend to purposefully get reported like mad so that I can murder tons of bounty NPCs and empty the accounts. I do this because I understand that as a necro, I'm going to get there anyway, and sooner rather than later, so I may as well just skip to the end.

As an example, once I got banished in Zhensh I didn't go out of my way to get outlawed, instead preferring to fight as few bounty NPCs as possible. I still ran into a golden griffon every 2 city rooms on average from the start, and after a few weeks I was hitting three golden griffons pretty consistently every city step. I don't particularly recall how many PC kills I got, but it wasn't many compared to the sheer number of times I was reported by PCs or NPCs for golden griffons.

I was making this statement in response to the fact that in regards to high sentences, you said
Sargas wrote:
While getting stuck in jail for a while sucks, the entire point of it is to make sure that you go out to kill someone with a sense of purpose, mainly because it is supposed to deter you from going ham.
Where my response would be that once banished (After a single PC Kill), you may as well consign yourself to either never going back, or racking up a high crime list: And good luck playing a trib member who stops taking part in a tribunal war just because he got banished.


Sure, NPCs are meant to be treated the same as PCs, but you're not punishing people for killing other players. You're punishing people for killing NPCs while fighting wars that their faction is involved in, which is arguably something they should be encouraged to do, not discouraged through the threat of having to go afk for weeks.



You admit to willfully killing NPCs in an effort to greif the other tribunal. Try to NOT greif the other person and you will not get greifed so much.

You don't want to take responsability for yout actions. That is all this boils down to.

If you placed some careful consideration to who you killed and where, instead of going out of your way to greif players by making them farm coin, you would not have a list a mile long to serve. Get over it, you bring it on yourself.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 3:06 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
patrisaurus wrote:
How about removing bounty hunter NPCs from the law code?

I think this would be a great change, but thematically it makes zero sense and D would never go for it.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 4:05 pm 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 7:53 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
spidermonkey wrote:
Sorry wrong term, but I do believe Dulrik wants us to treat them the same as we would a PC.

As much as you can, yes, even though they can't respond to you intelligently 99.9% of the time.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Wed Oct 10, 2012 7:10 am 
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Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Thematically, the concept of making bounty NPCs immune to law code is quite reachable, since a) you can't be reported for attacking tribunal members unless you actually land a kill, and b) the law already differentiates between "high" and "low" murder, so there is an IC precedent set between PCs and NPCs. It's not really a stretch to say that even killing a bounty-hunter would not be considered a reportable offense (since they are acting as "lower" citizens under the tribunal's umbrella).


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Wed Oct 10, 2012 7:46 am 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
Because there is a seperation between AI and Human intelligence.

DON'T do the crime.


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