Shattered Kingdoms

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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Sun Sep 30, 2012 5:15 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
The osquip is set to stun.


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Sat Oct 06, 2012 4:55 am 
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Mortal

Joined: Wed Aug 10, 2011 2:00 pm
Posts: 788
Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
It is NOW. Once upon a time it was not. Also, it has happened that I've run into it, and been attacked by another aggro NPC (a wyvren, I believe) which aided by the Osquip, killed the player that was with me; thus my wife does not play SK.


Don


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Sat Oct 06, 2012 9:52 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I am sorry to hear that dying to the aggro NPC made your wife not want to play SK, but I'm pretty sure if that created such a strong negative impression, she would have had a similar reaction to her inevitable first death from a PK. Honestly, I think there should be more aggro and/or dangerous NPCs, because the game ought to actually have some danger and difficulty.


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Sat Oct 06, 2012 10:37 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yeah, put the wandering fytrysks back in Morea caves!


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Mon Oct 15, 2012 5:00 pm 
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Mortal

Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
Hey guys it's not like there are vast armies controlled by these kingdoms or even a group of people parading around as the law-keepers, charged with defending the lands they live. I don't think I've ever seen a wandering Peacekeeper on the roads or even a legionnaire anywhere! It's just too bad there are not people like this that defends their countries or even roads!


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Mon Oct 15, 2012 5:13 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Edoras wrote:
Yeah, put the wandering fytrysks back in Morea caves!


YES!


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Mon Oct 15, 2012 7:21 pm 
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Joined: Sat Feb 15, 2003 7:28 pm
Posts: 177
Location: My moms house...
archaicsmurf wrote:
Edoras wrote:
Yeah, put the wandering fytrysks back in Morea caves!


YES!


+1

It was so much fun getting fytrysks hunting groups.


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Tue Oct 16, 2012 4:38 am 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
lmao I do not support the reinstitution of wandering fytrysks, but the rest of the aggro NPCs are just part of the game. I do hate those damn nasty imps, though, because they're pretty much unavoidable (surrounded by giants/ettins on one side, cursed woods on the other) while travelling that way, and that SUCKS for newbs trying to get around between cities. You practically can't flee from those suckers and they kill your pets pretty quick too. But I mean, whatever, it's part of the game, just like dying to NPCs is.


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Tue Oct 16, 2012 5:19 am 
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Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
wtb more wandering giant locusts


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Tue Oct 16, 2012 5:21 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
You actually can't flee from those blindness-casting imps because they track forevah.


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