cheesekk wrote:
Thanks everyone! Been having a lot of fun so far, probably put in about 6-7 hours between a couple throwaway characters and my current "keeper." I've had very pleasant in-game experiences (maybe just lucky running into nice characters). I enjoyed the newbie quests in my starting kingdom and am thinking of visiting others before I "graduate" from Amateur (again). It it required to join a religion at some point? Any tips for how to choose? How about cabals -- are there alignment restrictions?
No, it isn't required for people to join a religion. In fact if a shaman joined a religion, he or she would lose his powers.
Religions are divided between good, neutral, and evil gods. Type "help pantheon" to see your options. Some lightie religions would accept a neutral person (Aludra or Zavijah perhaps) while I guess others would probably not (Dulrik, Alshain) but it depends on the current characters. All neutral religions are likely to accept anyone from any alignment. Darkie religions are probably more likely to invest neutral characters, but I bet a few (Dabi, for instance) would only accept evil characters. There are IC books and references, plus you can ask characters about their religions for more information.
Ain is a god who has two denominations, good (Balance/Scale) and evil (Order/Eye). They are treated as two separate religions and receive different symbols. The only neutral alignment that either denomination would accept is dogmatic, and you could choose whether you want to follow Balance or Order.
Druids and Harlequins are two cabals that have the least amount of alignment restrictions, if any. Otherwise, cabals are broken down into dark (Crucible, Midnight Council - which would accept dogmatic characters) and light (Hammer, Fist - which has accepted dogmatic characters but it is very rare).
There are also tribunals which are a little different than cabals. No special skills, but you can order law NPCs and protect the city. These aren't too alignment restrictive, but different leaders will have different rules. You can join the Black Hand of the Aghelian wastelands, the Talons of Zhenshi, the Peacekeepers of Taslamar, or the Guardians of Ayamao, but you must be a citizen of the nation in order to be in its tribunal.
Midnight Council in the Empire is unique because it functions as both a tribunal and a cabal. You can order NPCs AND receive special spells.