For: Paladin
IdeaSanction is "offensive sanctuary". It is a debuff meant to penalize combat with its primary purpose being to keep the peace in a roleplay situation -- and, in combat, to limit the options of the enemy. Like sanctuary, is a held-and-timered spell. If a sanctioned target
initiates combat or an aggressive action, sanction "resolves" and, for a certain amount of time (not very long), their damage output is always cut in half, in both spells and melee. However, the "downside" is that a sanctioned target passively enjoys the combat-preventing benefits of sanctuary.
Sanction is not an aggressive action. This is key to the spell's functionality.
A sanctioned target
does not join in on combat with auto assist.
Uses- You can sanction someone who comes into your city for peace talks to ensure they do not murder anyone -- or at least fail spectacularly at it.
- You can sanction a criminal in your city, making it harder for them to deal with guards (since guards bypass sanctuary).
- You can sanction the enemy spellcaster (warlock).
- You can sanction the enemy pet, trivializing their damage if the enemy initiates.