Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Fear: OP
PostPosted: Mon Nov 19, 2012 6:52 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Ask Tolene, if ardith still plays that chick.


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 Post subject: Re: Fear: OP
PostPosted: Mon Nov 19, 2012 6:53 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Baldric wrote:
Ask Tolene, if ardith still plays that chick.
Or Harune, since I'm sure that they'll both know.


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 Post subject: Re: Fear: OP
PostPosted: Mon Nov 19, 2012 7:27 pm 
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Mortal

Joined: Wed Aug 10, 2011 2:00 pm
Posts: 788
Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
Fear is fine as is. You want to deal with a Necro? It's called "Bolt of Glory" or "Holy Word" or "Spear of Faith". As far as this spell, or any other spell or skill being over powered goes, they aren't. YOU just haven't figured out a smart way of working around it. I'm pretty sure this is the place where Roleplay collides with something...

People, please find something to do with your time, other than griping.

Sad to see you go, Walthur. Hopefully you'll be back some day; sorry it had to end on this note.



Don


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 Post subject: Re: Fear: OP
PostPosted: Mon Nov 19, 2012 7:54 pm 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
R.I.P. Walthur pt. 2


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 Post subject: Re: Fear: OP
PostPosted: Mon Nov 19, 2012 7:55 pm 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
This thread is ridiculous, it's a thread complaining about a spell that sucks if people take time to get one of the 1,000,000 greater willpower items in the realms. All I see is "We failed to be competent so I'm gonna try to spin it so we look like victims!" Suck it up and grow a pair.


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 Post subject: Re: Fear: OP
PostPosted: Mon Nov 19, 2012 8:47 pm 
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Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Until bash is reexamined, fear is the least of everyone's issues.


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 Post subject: Re: Fear: OP
PostPosted: Mon Nov 19, 2012 9:28 pm 
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Mortal

Joined: Tue Dec 26, 2006 9:49 pm
Posts: 497
Location: Arkansas
SK Character: Aurenna, Ceinwyn, Ceridwen
There is nothing to fear from fear itself?


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 Post subject: Re: Fear: OP
PostPosted: Tue Nov 20, 2012 1:52 am 
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Mortal

Joined: Wed Aug 10, 2011 2:00 pm
Posts: 788
Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
Every skill and spell in the game (except "sling") has a use. Mercenaries can easily ruin a Necro's day, ESPECIALLY if you're in the Hammer, or The Peacekeepers. You had what Three paladins? BoG and SoF should have been directed against the Necromancer IMMEDIATELY. You could have used Bliztkreig against his front line troops, and if you had a Peacekeeper with you then you could have had him order some guards to accompany you into the fight. You complain about one necromancer with nine undead. Why did you only bring four people to fight ten? Seems kind of silly.



Don


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 Post subject: Re: Fear: OP
PostPosted: Tue Nov 20, 2012 3:58 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Blitzkrieg is thoroughly useless as a skill.


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 Post subject: Re: Fear: OP
PostPosted: Tue Nov 20, 2012 4:51 am 
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Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
So is detect poison.


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