Hi,
I would like to see more numbers in the game. Although the words instead of numbers are good, they should be
an option for the ones that want numbers. Or you could add them in brackets, like you did with the Level Status.
Practically examining the case, everyone needs this access to the numbers;
-Experienced players will use them no matter what.
-New players will use them.
Both will end up frustrated with one difference;
-Experienced players will know the numbers while new players will not.
And I am not speaking only for numbers in primary stats but also numbers on enchantments.
You revealed the innate enchantments of each item and this was a cool thing. Prior to this, only those who would have the nerve to fish info from the imms had access to this. So it is much better now. Still, the numbers hide more of the game and favor that old style. It is not like a "play and learn" game or "work to get this info". We know that X armor has +5MP. And Y armor has +4 MP. But How we know it ? I learned it for example from another player. But how the first player knew it in first place? They all say GREATLY! You do the math and you will have your answer.
Examples:
Code:
Brilliant (18)
Moderately (2) increases intelligence.
Greatly (5) increases magical power
And this little number, could be optional. Make it a config value. So you won't "ruin" anything for the newbs.
It is not a matter of roleplay though. STATS are not used for roleplay after all.
Before I close my post, I will pose you this scenario:
An experienced MUD player starts playing SK for the first time. This type of player would want to build a decent character from the very beginning.
-How exactly can this be possible for him ?
-He would not even know the race maxes!
-Why should he bother spending a lot of OOC effort to learn all these hidden numbers that are needed to make a decent char ?
Since this game allows PK, there should be more info about PK given freely in the game for those interested.
To sum up,
I am confident that adding numbers will make the game better and more enjoyable.
If you are that concerned about the feeling, make it optional through a config command that will even WARN the player about the FABULOUS feeling he is about to lose. I am sure people that will be concerned about this, will not choose it.
The rest, can enjoy it.
Thank you