Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Nov 23, 2024 1:15 am

All times are UTC - 8 hours




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
Author Message
 Post subject: Enchantment Changes Live?
PostPosted: Sat Nov 24, 2012 9:44 pm 
Offline
Mortal

Joined: Tue Nov 06, 2012 1:41 pm
Posts: 136
I just noticed as I went to a trainer that there was an "Enchant Item" option. Also added to my spell list. Lo and behold, try:

help enchant

and

help consecrate

As I am new I really don't know what all this means, other than the fact that people have been arguing over this issue for... years? Thoughts on the change?

What happens to items previously enchanted?


Top
 Profile  
 
 Post subject: Re: Enchantment Changes Live?
PostPosted: Sat Nov 24, 2012 9:49 pm 
Offline
Mortal

Joined: Sat Feb 23, 2008 5:38 pm
Posts: 381
cheesekk wrote:
I just noticed as I went to a trainer that there was an "Enchant Item" option. Also added to my spell list. Lo and behold, try:

help enchant

and

help consecrate

As I am new I really don't know what all this means, other than the fact that people have been arguing over this issue for... years? Thoughts on the change?

What happens to items previously enchanted?


All items previous enchanted were wiped and restored to their original, innate properties. What that means is anyone who bothered investing any sort of significant time in their kits prior to now just lost out on whatever time invested because of the wipe, rather than having all current enchantments converted.

While I appreciate D's hard work on the MUD I am not a fan of the new changes at all. I personally think they've made things more complicated as a whole, screwed over anyone that built a caster (priest) that ignored ART in their trains, screwed over melee as a whole, and any race non magical as well.

I guess only time will tell but casters seemed to have just received a huge buff (as if they needed it lol) with this package.


Top
 Profile  
 
 Post subject: Re: Enchantment Changes Live?
PostPosted: Sat Nov 24, 2012 9:52 pm 
Offline
Mortal

Joined: Tue Nov 06, 2012 1:41 pm
Posts: 136
As an aside, is there an official announcement yet?


Top
 Profile  
 
 Post subject: Re: Enchantment Changes Live?
PostPosted: Sat Nov 24, 2012 9:53 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
There will be shortly. I am locking this thread to give preference to the upcoming Q&A thread.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 65 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group