Dulrik wrote:
Imperialistic_Babble wrote:
Today was essentially the death of "prep time" and the return of the days of the "I win" spells - the fact that the old enchantment system was replaced by this current one is laughable. While the time sink behind enchanting might have been reduced slightly, the end results are laughable and make investing in a kit hardly worthwile.
I think you'll find that there is still going to be quite a lot of thought and effort put into acquiring and enchanting an elite suit. Probably even more thought than before and perhaps as much effort too, although that effort will no longer be sitting for hours spamming the enchant spell until you hit three cherries on the enchant slot machine. It will be on acquiring gear that is correct for your needs to start with and then placing the right cherries on top.
Am I saying everything is going to be perfect coming out of the gate? No. I already said there will probably need to be some tweaks. But I believe they will be statistical tweaks and not wholesale changes to the new system. This new system offers new depth that was obscured by the randomness of the old system.
While I agree there -could- be a lot of potential for the new system I think that you're also not understanding what it takes to be 'competitive' in PK with the current SK trend - the difference between the current system and the past system is, while it was certainly a time sink it was conceivable that you could actually put together a kit that gave you some sort of leverage in PK if you were willing to put in the time to get it there.
Several of us have done the math and as of right now, the high end kit that you're going to be able to put together with the same amount of time invested in enchanting is hardly worth the effort at all. As well, all of the current equipment in the game is going to need to be redone and tailored to accomodate the new system. The new system and the splitting of MP in to two categories also nerfs melee in a way that they're going to have to make the decision between getting the "no vaseline" treatment from either physical damage or spell damage and casters didn't even need that sort of buff to begin with.