Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Nov 23, 2024 4:19 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 242 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 25  Next
Author Message
 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Mon Nov 26, 2012 7:26 am 
Offline
Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Terrus wrote:
Edoras wrote:
You realize

That AoN cancels charm


It has a chance to, at least.


But a sorc has ethereal, and the MR barb can't touch that. Hell even invisibility owns an MR barb.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Mon Nov 26, 2012 9:41 am 
Offline
Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Tragonis wrote:
But a sorc has ethereal, and the MR barb can't touch that. Hell even invisibility owns an MR barb.


This


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Mon Nov 26, 2012 12:05 pm 
Offline
Mortal

Joined: Sat Feb 15, 2003 7:28 pm
Posts: 177
Location: My moms house...
First off, changes are cool.

What I want to know (same question for old enchant system) is that if you enchant a weapon to have a ton of damage/acc/speed; will it reflect in the compare command? It defininately should.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Mon Nov 26, 2012 1:04 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Compare only functions to compare one subtype to another. It does not take into account added endowments.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Mon Nov 26, 2012 1:07 pm 
Offline
Mortal

Joined: Wed Aug 24, 2011 6:07 pm
Posts: 362
Skins coming with innate bonus' would be nice, though I hate how some skins won't hold more then 6 runes, 7 if you crit them which is just as bad as adamantite but not as protective, though I could be wrong. now, if skins could hold more runes maybe even two more and came with innates....that'd be amazing it'd give more reason to actually face the trials to go get the skins *cough* scorpions are a pain, fix please or make their skins actually useful and worth the challenge *cough*


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Mon Nov 26, 2012 2:21 pm 
Offline
Mortal

Joined: Tue May 24, 2011 5:07 pm
Posts: 499
Location: Alera
Vinnen wrote:
some skins won't hold more then 6 runes, 7 if you crit them


O_O You can get that many on your skins?

As far as the changes in general, though, I'm just plain delighted. Thanks for all the hard work!


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Mon Nov 26, 2012 3:52 pm 
Offline
Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Wooo! Love the new enchantment system. Though was adding a speed enchantment that good of an idea? I know how Damaging a Barb and Merc can be. But now allowing more hits with slow weapons? Though a Merc would benefit more with Specialize. But still love the change.

However you still haven't given me access to the Priest Class with my Minotaur!


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Mon Nov 26, 2012 6:09 pm 
Offline
Mortal

Joined: Wed Aug 24, 2011 6:07 pm
Posts: 362
MsPooperTrooper wrote:
Vinnen wrote:
some skins won't hold more then 6 runes, 7 if you crit them


O_O You can get that many on your skins?

As far as the changes in general, though, I'm just plain delighted. Thanks for all the hard work!


Yup, certain skins I can't say here because it's IC knowledge.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Mon Nov 26, 2012 8:06 pm 
Offline
Mortal

Joined: Thu Mar 17, 2011 7:25 pm
Posts: 124
So from a glance, does this kind of buff swashbucklers? Grab the fastest most accurate subtybe and just put as much +damage as possible on it?


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Mon Nov 26, 2012 8:40 pm 
Offline
Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Or find the most damaging and accurate and add as much +speed on the offhand one and +damage on main hand


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 242 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 25  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 26 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group