Shattered Kingdoms

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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Mon Nov 26, 2012 10:28 pm 
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Joined: Wed Aug 24, 2011 6:07 pm
Posts: 362
Galactus wrote:
Or find the most damaging and accurate and add as much +speed on the offhand one and +damage on main hand


Na the +speed rune is for upping the speed on two-handers and crossbows so you can get your full attacks, with the swashie what you want to do is add equal parts acc and damage to a strong main hand like a one handed no-dachi, probably more on the damage maybe 6/4. Then on the offhand you want to have alot of accuracy and less on damage going so far as 7/3, at least that's what I would try first.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Mon Nov 26, 2012 10:43 pm 
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Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Vinnen wrote:
Galactus wrote:
Or find the most damaging and accurate and add as much +speed on the offhand one and +damage on main hand


Na the +speed rune is for upping the speed on two-handers and crossbows so you can get your full attacks, with the swashie what you want to do is add equal parts acc and damage to a strong main hand like a one handed no-dachi, probably more on the damage maybe 6/4. Then on the offhand you want to have alot of accuracy and less on damage going so far as 7/3, at least that's what I would try first.


Well, with the speed decrease of the off-hand couldn't you use more damaging weapons that were typically slower in the past? ie use a katana? Or even another No-dachi?


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Mon Nov 26, 2012 11:18 pm 
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Joined: Wed Aug 24, 2011 6:07 pm
Posts: 362
You could but then you'd want to do about two runes of speed, seven accuracy and one damage.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Mon Nov 26, 2012 11:23 pm 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
a lot of subtypes are suddenly viable thanks to the enchant changes btw


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Tue Nov 27, 2012 12:11 am 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Sadly, only a few are massive =P


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Tue Nov 27, 2012 12:55 am 
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Joined: Sun Jun 10, 2012 2:26 pm
Posts: 156
I just had a fantastic idea to make one particular subtype even more viable. :lol:


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Tue Nov 27, 2012 5:48 am 
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Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
I was told of these changes by a friend of mine that currently plays the game.

I have to say it's the single most enticing change I've ever heard to go live on SK.

This change basically makes it much easier for anyone to get a gear that will 'fix' their character's build within a matter of hours. This should also reduce the fear that grows inside you when you finally get your 'good set' that keeps you from going anywhere out of fear that it might in some way get lost. You guys all know I suffered from that stuff on most of my characters :p

Just to calm you haters down, no that doesn't mean I'll be starting playing again. You can relax. I just wanted to personally congratulate Dulrik and whoever else contributed to this change. I firmly believe it will make SK a better game. If not immediately, then once the changes are tweaked into line.


Cheers.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Tue Nov 27, 2012 6:58 am 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Erevan wrote:
I was told of these changes by a friend of mine that currently plays the game.

I have to say it's the single most enticing change I've ever heard to go live on SK.

This change basically makes it much easier for anyone to get a gear that will 'fix' their character's build within a matter of hours. This should also reduce the fear that grows inside you when you finally get your 'good set' that keeps you from going anywhere out of fear that it might in some way get lost. You guys all know I suffered from that stuff on most of my characters :p

Just to calm you haters down, no that doesn't mean I'll be starting playing again. You can relax. I just wanted to personally congratulate Dulrik and whoever else contributed to this change. I firmly believe it will make SK a better game. If not immediately, then once the changes are tweaked into line.


Cheers.


No one hates you, but everyone hates hoarders who hide and refuse to PK. If this change would make you stop doing those things, I'm sure your presence would be more than welcomed in the game.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Tue Nov 27, 2012 10:14 am 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
For Dulrik's next change, he'll implement a fix that makes the alleged women players of SK less completely snippy and dramatic towards each other :drunk:


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Tue Nov 27, 2012 10:29 am 
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Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Linarumien was played by a dude.

You're the only one alleging that he isn't one.


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