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Should fading restore items to their default endowments?
Yes, I want the innate endowments to stay when fading. 76%  76%  [ 45 ]
No, I prefer fading to continue to wipe all endowments. 24%  24%  [ 14 ]
Total votes : 59
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 Post subject: Re: Should fading restore items to their default endowments?
PostPosted: Mon Nov 26, 2012 11:42 pm 
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Galactus wrote:
jhorleb, I think he is saying it because it will be very hard to get to the magical 20 for will/fort/ref that you will need to have those stats maxxed to make up for the lack of saves.


No I understood his point but you're missing mine. On a phone atm so hopefully someone else can explain.


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 Post subject: Re: Should fading restore items to their default endowments?
PostPosted: Tue Nov 27, 2012 1:22 am 
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I voted NO because:
-You may want an item but not its innate enchantments.
-It actually cuts off strategic options as innate endowments will always stick (If you want target X adamantite without willpower, you ain't going to have it!)
-With so many items crafted based on the previous system, a lot of players will WANT to fade a lot of different items.

I also agree that:
-It will make initial owner of an item the most probable owner till pk. This will also lead in an increase in post-PK looting which can't be that beneficial.

Moreover, hitting at the initial argument:
-I won't save time. People will be more willing to try fade after fade till they manage to get the number of enchantments -they have dreamed of- on.
-If the item is going to boom anyway, why bother with such a change?

Last but not least,
-New system is a new reality. Lets gel with it first before deciding further tweaks on it.


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 Post subject: Re: Should fading restore items to their default endowments?
PostPosted: Tue Nov 27, 2012 4:48 am 
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I voted yes a while ago, but after reading a bit more, how about take the current fading code and throw it in a disenchant/deconsecrate spell, then change the fading through failure code to work as this thread requests.


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 Post subject: Re: Should fading restore items to their default endowments?
PostPosted: Tue Nov 27, 2012 6:39 am 
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Based on the way enchant works now, I voted yes. It's going to be such a pain in the [REDACTED] to get any amount of "good" saves if you keep having to retrieve loot you blew up/faded that HAD the saves you want. In addition, this makes runs through the upper tier areas better, in my opinion. If you fade the armor from GGI or Ephitalteswhatever, it's not a loss.


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 Post subject: Re: Should fading restore items to their default endowments?
PostPosted: Tue Nov 27, 2012 8:54 am 
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Should just implement this idea and put in an armor "fading" shop as others have suggested. If people want to fade their armor and start over, more power to them (but it's generally a terrible idea). And it probably shouldn't work to remove zappy zappy.

The only valid reason not to do something like this idea would be if you thought it would result in saves that were too good and thus nerf casters, which, given the "no stacking" of enhancements rule, isn't really much to worry about.


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 Post subject: Re: Should fading restore items to their default endowments?
PostPosted: Tue Nov 27, 2012 1:10 pm 
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Couldn't it be changed to appease everyone? Either scale it so it mostly keeps enchantments with a smaller chance to fade and a smaller to explode or add an enchant option to flood an item with energy or whatever and fade whatever is on it.


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 Post subject: Re: Should fading restore items to their default endowments?
PostPosted: Tue Nov 27, 2012 1:20 pm 
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How about this (slightly based on ajon's post) have it fade back to innate enchants. With another option to enchant to flood it to attempt to fade it, albeit at a larger chance to have it explode.


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 Post subject: Re: Should fading restore items to their default endowments?
PostPosted: Tue Nov 27, 2012 1:22 pm 
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Could even have multiple attempts to over enchant up the risk of wiping and or destroying the item.

As a disclaimer, I dont know crap about coding so not sure whats easy and whats just more work than necessary.


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 Post subject: Re: Should fading restore items to their default endowments?
PostPosted: Tue Nov 27, 2012 2:14 pm 
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Joined: Thu Jan 15, 2004 1:21 am
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SK Character: Delear - Maridosen
Voted yes.
-A negative buff to a very good item was probably added for balancing issues.
-Usually an aura specific item is made for a reason and maybe it shouldn't change hands towards other alignments.
-It would save a lot of time and I support every change that lessen the no-fun factor.

PS. Change that "Nothing happens" while at it, please. Either remove mana cost, casting time or the whole thing. -THAT- would be awesome!

Cheers.-


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 Post subject: Re: Should fading restore items to their default endowments?
PostPosted: Thu Nov 29, 2012 6:18 am 
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jhorleb wrote:
Should just implement this idea and put in an armor "fading" shop as others have suggested. If people want to fade their armor and start over, more power to them (but it's generally a terrible idea). And it probably shouldn't work to remove zappy zappy.

The only valid reason not to do something like this idea would be if you thought it would result in saves that were too good and thus nerf casters, which, given the "no stacking" of enhancements rule, isn't really much to worry about.


This.


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