Shattered Kingdoms

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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Tue Nov 27, 2012 10:38 am 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
patrisaurus wrote:
For Dulrik's next change, he'll implement a fix that makes the alleged women players of SK less completely snippy and dramatic towards each other :drunk:


I didn't think my post came off as snippy and dramatic, but helpful and honest, and Erevan is a dude. Did you even play back in the days of Linarumien? He sent me a friendly PM after I posted that.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Tue Nov 27, 2012 11:03 am 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
:lol:


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Tue Nov 27, 2012 1:17 pm 
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Mortal

Joined: Thu Mar 17, 2011 7:25 pm
Posts: 124
I like the changes from a paper standpoint. I am not playing but am considering trying it out. I can see it making some religions more viable with their spells giving resistances. Also, bless becomes very useful for helping to fill in gaps.

Im not sure why people are complaining about not getting the awesome suits before. I might be wrong, but my impression is that the requirements were scaled somewhat to account for this? Perhaps im just reading into things with the change to spells degrading resistances(forgot the term and dont want to look it up).


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 6:06 am 
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Mortal

Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
HP:100%] [ME: 98%] [PE:100%]
>
You utter the words, 'qaigzqgruhz abrazak'.
Nothing seemed to happen.

[HP:100%] [ME: 87%] [PE:100%]
>

[HP:100%] [ME: 91%] [PE:100%]
> c 'consecrate armor' boots mp
You start to concentrate.

[HP:100%] [ME: 91%] [PE:100%]
>
You utter the words, 'qaigzqgruhz abrazak'.
Nothing seemed to happen.

[HP:100%] [ME: 85%] [PE:100%]
> c 'consecrate armor' boots mp
You start to concentrate.

[HP:100%] [ME: 85%] [PE:100%]
>
You utter the words, 'qaigzqgruhz abrazak'.
Nothing seemed to happen.

[HP:100%] [ME: 74%] [PE:100%]
> c 'consecrate armor' boots mp
You start to concentrate.

[HP:100%] [ME: 74%] [PE:100%]
>
You utter the words, 'qaigzqgruhz abrazak'.
Nothing seemed to happen.

[HP:100%] [ME: 64%] [PE:100%]
> c 'consecrate armor' boots mp
You start to concentrate.

[HP:100%] [ME: 64%] [PE:100%]
>
You utter the words, 'qaigzqgruhz abrazak'.
Nothing seemed to happen.

[HP:100%] [ME: 53%] [PE:100%]
> c 'consecrate armor' boots mp
You start to concentrate.

[HP:100%] [ME: 57%] [PE:100%]
>
You utter the words, 'qaigzqgruhz abrazak'.
Nothing seemed to happen.



This happens -all- the time now. Consistently. Can we please just skip this and get to the enchant/fading/blowing up?


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 6:47 am 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Yes, it happens to me all the time too. It's super annoying. It's not less of a timesink if it takes just as long before the item blows up/fades/enchants due to the "nothing seemed to happen" message.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 7:00 am 
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Mortal

Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
How well do you know the spell?


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 7:01 am 
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Mortal

Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
Superb, and this isn't a failure message. This happened even when you had enchant armor mastered, just much less frequently.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 7:19 am 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
It does not take longer to enchant a suit than it did before. Persevere.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 7:24 am 
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Mortal

Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
I'm not really complaining about it taking longer than before. I think it's just silly to waste half your manapool on a bunch of blanks.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 7:59 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Umm... wat? You'd rather it fade or blow up then be maxed out? If you get that 5x in a row (and you have the spell mastered), you should take it as a hint that it is probably as good as you are going to be able to make it.

Previous to the changes, you almost certainly would have faded or blown it up instead, which would force you to start over. How does that result save you time?


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