Shattered Kingdoms

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 Post subject: Don't laugh, I need a Mac OS mud client...know of one?
PostPosted: Thu Nov 29, 2012 1:57 pm 
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Mortal

Joined: Wed Jan 22, 2003 10:33 am
Posts: 570
Hey all,

Its been a really long time. I like to pop in every so often just to see what is new and who is still around. This time is different, the changes D has made to enchanting is making me want to start a character or 7. Unfortunately, I'm now using a MacAir which Z-mud doesn't work on. Does anyone know of a good mudding client that works with the Mac OS? Thanks in advance and maybe I'll see you all around a bit more.

D, theoretically I love this change and really want to see how it plays out. Of the big things that I thought would improve the mud this type of change was at the top of a very short list. My hat is off to you D. And I'm impressed your passion to improve SK after what, 16 years is impressive to me.

Lei Kung


Last edited by Lei_Kung on Thu Nov 29, 2012 2:24 pm, edited 1 time in total.

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 Post subject: Re: Don't laugh, I need a Mac OS mud client...know of one?
PostPosted: Thu Nov 29, 2012 2:20 pm 
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Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Atlantis.


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 Post subject: Re: Don't laugh, I need a Mac OS mud client...know of one?
PostPosted: Thu Nov 29, 2012 3:14 pm 
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Joined: Mon Dec 14, 2009 4:11 pm
Posts: 319
Location: The 316
Atlantis is decent but if you have lion or mountain lion I've expierenced it crashing on me a lot. I'm now using Mudlet. I absolutely love it and it's cross platform. I just wish I could talk someone into writing the highlighting aliases for me because I know about coding.


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 Post subject: Re: Don't laugh, I need a Mac OS mud client...know of one?
PostPosted: Thu Nov 29, 2012 5:30 pm 
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Joined: Sat Feb 23, 2008 5:38 pm
Posts: 381
Lei_Kung wrote:
Hey all,

Its been a really long time. I like to pop in every so often just to see what is new and who is still around. This time is different, the changes D has made to enchanting is making me want to start a character or 7. Unfortunately, I'm now using a MacAir which Z-mud doesn't work on. Does anyone know of a good mudding client that works with the Mac OS? Thanks in advance and maybe I'll see you all around a bit more.

D, theoretically I love this change and really want to see how it plays out. Of the big things that I thought would improve the mud this type of change was at the top of a very short list. My hat is off to you D. And I'm impressed your passion to improve SK after what, 16 years is impressive to me.

Lei Kung


Holy crap. Blast from the past. Glad to see you're back.


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 Post subject: Re: Don't laugh, I need a Mac OS mud client...know of one?
PostPosted: Thu Nov 29, 2012 8:10 pm 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
Whoa, sup Lei.


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 Post subject: Re: Don't laugh, I need a Mac OS mud client...know of one?
PostPosted: Thu Nov 29, 2012 9:38 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Ditto. Happy to see you back!


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 Post subject: Re: Don't laugh, I need a Mac OS mud client...know of one?
PostPosted: Thu Nov 29, 2012 9:51 pm 
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Joined: Mon Mar 04, 2002 10:53 pm
Posts: 275
Location: Madison, WI
I too use Mudlet. It's far, far, far better than Atlantis.

Welcome back, btw. I guess we always come back.


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 Post subject: Re: Don't laugh, I need a Mac OS mud client...know of one?
PostPosted: Fri Nov 30, 2012 5:01 pm 
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Joined: Mon Dec 14, 2009 4:11 pm
Posts: 319
Location: The 316
A,

Figure out how to do any of the color scripting like finneys cool stuff??


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 Post subject: Re: Don't laugh, I need a Mac OS mud client...know of one?
PostPosted: Fri Nov 30, 2012 7:42 pm 
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Joined: Mon Mar 04, 2002 10:53 pm
Posts: 275
Location: Madison, WI
I haven't. I'm not necessarily a programmer and the few videos I've found about the client are not that great. Making simple aliases, triggers, and timers are all possible though fairly easily.


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 Post subject: Re: Don't laugh, I need a Mac OS mud client...know of one?
PostPosted: Fri Nov 30, 2012 7:45 pm 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Alright, that's it. It's time to play around with this shiznit. Let's see what we got here.


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