Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Ethereal and necros
PostPosted: Fri Nov 30, 2012 12:42 am 
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Joined: Sat May 21, 2011 11:50 pm
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SK Character: Toji
Galactus wrote:
About soloing CRS, how about some system where the number of PC's determines it strength. ie if you have 4 or more PC's in the room with the Guardian, it is what it is currently. For every person less than four in the room with the Guardian, the damage is geometrically increased. Note that the number four being what should be a viable group to attack a keep is a semi-random number.


I -think- a form of this is already in effect.


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 Post subject: Re: Ethereal and necros
PostPosted: Fri Nov 30, 2012 12:51 am 
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Location: At home. Or work, maybe. Or working from home.
To anyone who thinks necros are horribly overpowered, I say walk a mile in their shoes.

When the mud is overrun with clueless newbie necromancers that are winning fights, then the arguments of this thread have merit. However, a majority of the whinging is based on the capabilities of two and a half of the best players on this mud. Whatever class Syn, Edoras, and (half, because he's shelved) Trag play, they're going to be dominate. That's not a fault of the class.


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 Post subject: Re: Ethereal and necros
PostPosted: Fri Nov 30, 2012 12:55 am 
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Dulrik wrote:
I happen to think Styles does have some good points. This argument is clearly between two classes of people: one side who likes things just the way they are and another who thinks an alteration would be good for the game.

I personally don't think you should need three players to kill a necromancer. Any three players of equivalent level should put fear in a necromancer. Two players of equivalent level should stand a good chance. A solo paladin should have an even chance.

A solo scout should almost certainly lose, but ought to at least be able to put up a fight. It is bad gameplay if the only obvious course of action against a solo necromancer is to immediately attempt to escape.


I don't know D, us scouts only get pets that are No match how about some GM pets :lol: .

But anyways, styles brings up good points, pat brings up some good points when he trys. But I would like to point to the topic of this forum post, and to the first post again. I don't care about how much damage the undead can put out, don't care the necro can solo PvE like they are taking an enthusiastic stroll through the woods (for my abridged homies out there). What I care about is that when the necro goes ethereal, their undead still tear through people, that's wrong, ethereal should be an escape method like recall or to get ahold of an ethereal person, not a my dead are going to get you physical attackers and there's not anything you can do muhahaha! And to satisfy pat hopefully, yes you can still get to the necro if they do this, but a well prepared necro will show up to the battle fly, get their heart pumping to avoid backstab, go ethereal and anyone else that goes ethereal will now face a necro with wands, some FoD scrolls and if the necro can concentrate enough (don't know the restrictions) they can dispel ethereal form all while the undead continue to wreck. If you ask my honest opinion, if it's not a class skill, you should not be able to control your controls while ethereal.


Last edited by Vinnen on Fri Nov 30, 2012 1:00 am, edited 1 time in total.

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 Post subject: Re: Ethereal and necros
PostPosted: Fri Nov 30, 2012 12:56 am 
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Soooo... Nightwing, give us your epic awesomeness and tell use how a single paladin is supposed to not only survive but kill a necro after they ether themselves while spamming "o all bas"? Knowing that any pet they may have is dead in less than 2rounds (not that it should, just sayin').


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 Post subject: Re: Ethereal and necros
PostPosted: Fri Nov 30, 2012 1:55 am 
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Location: Newbtown
Nightwing wrote:
When the mud is overrun with clueless newbie necromancers that are winning fights, then the arguments of this thread have merit. However, a majority of the whinging is based on the capabilities of two and a half of the best players on this mud. Whatever class Syn, Edoras, and (half, because he's shelved) Trag play, they're going to be dominate. That's not a fault of the class.

Just ask yourself this: if animate dead were toned down as per the suggestions in this thread, would necromancers be worse than other classes? Would such a change make SK better or would it make SK worse? I obviously think necromancers would still be at least as good as other classes, and that such a change would make SK better overall.


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 Post subject: Re: Ethereal and necros
PostPosted: Fri Nov 30, 2012 2:10 am 
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Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
I beg to differ. The Necromancers of today have NOTHING on the ones that were around when I started playing. They are fine the way they are, and if anything, some of the Maledictions could use a buff. All that happened here, is somebody, probably a lightie, got butt hurt because he lost...Welcome to the world, where you don't always win. Instead of punishing what appears to be a winning strategy that could be used by just about any spell casting class, and stripping them of yet ANOTHER tool, why not buff some of the other classes skills instead?



Don


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 Post subject: Re: Ethereal and necros
PostPosted: Fri Nov 30, 2012 2:22 am 
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Well na, I made this post and haven't been killed by a necro using this tactic Whinston. Yes it is a tactic but should it really be in affect, I'm sure there are alot more tactics that could be done to steamroll people besides using ethereal form to negate alot of classes your fighting to be able to do something to you besides fighting your 9+ NPC squad or running away. This doesn't even take into account the people who also help the help attack with necros. I'd like to hear a legit reason why they should still be able to order their 9+ melee NPC squad around while ethereal besides "psssh they are fine how they are", "You should have seen them back in the day yo!", "Hey plenty of people can go ethereal to." or "It's a tactic.". I actaully really mean this, maybe I don't understand why they should do this, explain it to me.


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 Post subject: Re: Ethereal and necros
PostPosted: Fri Nov 30, 2012 2:27 am 
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Whinston wrote:
I beg to differ. The Necromancers of today have NOTHING on the ones that were around when I started playing.

That's neither here nor there.

Quote:
They are fine the way they are, and if anything, some of the Maledictions could use a buff. All that happened here, is somebody, probably a lightie, got butt hurt because he lost...Welcome to the world, where you don't always win. Instead of punishing what appears to be a winning strategy that could be used by just about any spell casting class, and stripping them of yet ANOTHER tool, why not buff some of the other classes skills instead?


So, instead of rebalance a class that has the ability to solo two cabal guardians in 30 seconds, you wuld rather see them get some more buffs? That makes perfect sense. Are you also suggesting that other classes should be buffed so that they, too, can go ahead and solo two cabal guardians in 30 seconds? As for this bit about other classes being able to employ the same winning strategy... no. The reason it works is that the necromancer can have 10 GM barbarian NPCs attack his enemies for him while he's ethereal. No other class has that option.


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 Post subject: Re: Ethereal and necros
PostPosted: Fri Nov 30, 2012 2:55 am 
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Nightwing wrote:
To anyone who thinks necros are horribly overpowered, I say walk a mile in their shoes.

When the mud is overrun with clueless newbie necromancers that are winning fights, then the arguments of this thread have merit. However, a majority of the whinging is based on the capabilities of two and a half of the best players on this mud. Whatever class Syn, Edoras, and (half, because he's shelved) Trag play, they're going to be dominate. That's not a fault of the class.


Amen.


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 Post subject: Re: Ethereal and necros
PostPosted: Fri Nov 30, 2012 3:12 am 
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Joined: Wed Aug 10, 2011 2:00 pm
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Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
This isn't even a common occurrence, or something that is being abused, and there is no reason why a Necro WOULDN'T be able to order undead while ethereal. What, just because they can't touch him, he can't talk to them? BS.
As I said. Someone lost a fight, and now he's butt hurt. period; and yes, I would buff the hell out of some maledictions. Why would anyone be able to just "wait out" the Bubonic Plague? It only killed a third of a continent in it's hey day.
It isn't like massive armies of newb Necromancers are rolling through Morea on a daily basis, so quit crying, wash the tears away, and go do something about it. Since Ethereal is not a spell that Necromancers have, my guess would be he doesn't have an infinite ability to use it, so go get your ten Paladin friends, and spam BoG and SoF like you always do. As far as the guardians getting waxed, what really needs to happen is the CRS system which prompts people to attack cabal guardians to begin with needs to be done away with.


Don

:evil: *Still lacking any sympathy* :evil:


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