Shattered Kingdoms

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 Post subject: Re: Idea: Ally Command
PostPosted: Sat Dec 01, 2012 3:08 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I would be really confused if I saw an over ripe melon with a mace.


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 Post subject: Re: Idea: Ally Command
PostPosted: Sat Dec 01, 2012 3:18 pm 
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Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
Gallagher has it coming.


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 Post subject: Re: Idea: Ally Command
PostPosted: Sat Dec 01, 2012 4:49 pm 
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Joined: Sat Jun 19, 2004 10:51 am
Posts: 317
jhorleb wrote:
I like this kind of thing - we discussed it a while back on here somewhere and people were worried about revealing evil/good alignments or something. Would love to see it implemented in some form.


I could see how that would be an issue if it's not implemented correctly, but if it works as the mentor system works now, where the sender has no idea who is receiving the tells the system would work fine.


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