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 Post subject: Removing the parapet entrance/exit in Exile
PostPosted: Sun Dec 09, 2012 11:33 am 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Why was this done?


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Sun Dec 09, 2012 11:35 am 
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Mortal

Joined: Tue Oct 30, 2012 11:18 am
Posts: 43
SK Character: me to know, you to find out IC
Opey wrote:
Why was this done?


So flying pcs and those on flying mounts can enter the city by flying directly down into the heart of the city.


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Sun Dec 09, 2012 11:47 am 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Except it was removed...


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Sun Dec 09, 2012 1:26 pm 
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Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Good, was to much of a tactical advantage for the enemy.


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Sun Dec 09, 2012 1:27 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
To make cities more defensible the sky entrances and exits have been culled. More to come...


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Sun Dec 09, 2012 1:45 pm 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
Yay!


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Sun Dec 09, 2012 2:45 pm 
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Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
has the gate target two rooms away been changed? If not, won't help too much.


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Sun Dec 09, 2012 2:51 pm 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Galactus wrote:
has the gate target two rooms away been changed? If not, won't help too much.



This is actually completely true. The "sky" entrance isn't even used for enemy insertion into a city. They use a gate. If it's Exile, they gate 2 rooms away from the inn. Same with Menegroth. Same with Nerina. Same with Sith'a'neil. People can gate directly to the inn in Kol's Moot.

If the change you are going for is to make cities more defensible, removing gate targets that are inside the city, or at least nearby the inn, is the way to go. Removing the "sky" entrance to cities does nothing but inconvenience people.


Last edited by Opey on Sun Dec 09, 2012 3:04 pm, edited 1 time in total.

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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Sun Dec 09, 2012 2:59 pm 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
They're going to, just give it time!


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Sun Dec 09, 2012 3:09 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Baby steps, people. You aren't saying anything we don't know, even if we don't change them right away.


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