When you act as if there is no difference between the damage output and survivability of a necro animate army before this change and after this change, you come across as very unreasonable. Before, wraiths had fury, which meant they had extra willpower and fortitude, making it so that at least some of them wouldn't always bounce off sanctuary. It also meant that they had very high damage output for the 2-3 rounds they stayed alive in groupfights until holy words or just straight melee damage downed them. Now, the only animated undead which do damage do much less damage, have much less HP, and all will bounce off sanctuary, and none can bash, or disarm, or dirt kick.
For comparison, just today a hammer barbarian with a hammer of Light in what I would suppose to be mood defensive brought a shadowy wight down to 8% from 100% in two rounds, and he wasn't even berserked, nor did he have spirit aura. Shadowy wights have over twice as much HP as any animate which does damage now.
jerinx wrote:
I'm not sure if you realize tanks have more in their skillset than their HP to survive. This is what testing is for, not conjecture based on knee-jerk distaste for your class getting brought into balance with other classes in the game.
Yes, I do very much realize that tanks need more than their HP to survive. However, that is all that zombies have. They do not have weapon skills. They do not have shield block. They do not have parry. They do not do damage. They just get the crap beat out of them and die. They are high HP warlock NPCs that get destroyed by holy word and BoG.