Shattered Kingdoms

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 Post subject: Re: Drive-by casting
PostPosted: Wed Dec 12, 2012 7:52 am 
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Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
This is not a big enough issue to nerf all moving casting. Think about traveling refresh, healing, and some of the tactics patri described. Please don't do it.


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 Post subject: Re: Drive-by casting
PostPosted: Wed Dec 12, 2012 7:54 am 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
jhorleb wrote:
This is not a big enough issue to nerf all moving casting. Think about traveling refresh, healing, and some of the tactics patri described. Please don't do it.


QFT


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 Post subject: Re: Drive-by casting
PostPosted: Wed Dec 12, 2012 8:31 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
ardith wrote:
For a solo player to manage to wreck a necromancer's wraith army (let's not kid ourselves here, that's what this discussion is about), it requires near inhuman levels of reaction.

-there's lag on order
-there's lag on retreat
-tribunal NPCs walk away when they see an outlaw

Holy word casts really fast. Sure a walk in holy word is cool and all, but I've botched so many of these they're not funny. Even having max charisma, holy word casts so fast that it's easy to screw up the timing. If you're not a mercenary you can even forget about this as you will have to either flee and screw your group formation, or quaff recall.
That's funny, on my very first character I joined the Peacekeepers and with about 5 minutes of practice I had the walk in holy word down to a science. In fact I recall walk-in holy wording Destrivai and some warlock repeatedly when they attacked Exile one time. Walk-in holy words are an absolute cinch now that bounty NPCs enter into the equation and lock PCs down in rooms.

A) Bring the NPC into your group.
B) Order the NPC to cast holy word.
C) Walk into the room with the people you want to holy word.
This is not difficult. It is also impossible to react to even if you have superhuman reflexes. The only thing that should ever prevent some from being able to do this is having bad charisma, but now that you can enchant stat mods that shouldn't be an issue anymore. It's also worthy of noting that if you do happen to have abysmal charisma you can always order a warder to fly the sentinel on the way to the enemy group, which will slow his casting time and give you all the time in the world you need.

Nerfing all moving casting is not something that is necessary in my opinion, but I can think of two very powerful room affect spells that should not be able to be cast while moving: Final strike, and holy word.


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 Post subject: Re: Drive-by casting
PostPosted: Wed Dec 12, 2012 9:50 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
jhorleb wrote:
This is not a big enough issue to nerf all moving casting. Think about traveling refresh, healing, and some of the tactics patri described. Please don't do it.

This is what stalled the discussion for me last time. What's the solution to that?

Some possibilities: I could just make it so that only attack spells are automatically disrupted if you move. Or I could make it so that only attack spells have a chance of being disrupted when you move based on your concentration.


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 Post subject: Re: Drive-by casting
PostPosted: Wed Dec 12, 2012 9:52 am 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Dulrik wrote:
jhorleb wrote:
This is not a big enough issue to nerf all moving casting. Think about traveling refresh, healing, and some of the tactics patri described. Please don't do it.

This is what stalled the discussion for me last time. What's the solution to that?

Some possibilities: I could just make it so that only attack spells are automatically disrupted if you move. Or I could make it so that only attack spells have a chance of being disrupted when you move based on your concentration.


If you're going to change it, I'd prefer this way. The chance of being disrupted might be enough in PVP to balance things out.


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 Post subject: Re: Drive-by casting
PostPosted: Wed Dec 12, 2012 9:52 am 
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Joined: Tue May 11, 2004 5:24 am
Posts: 582
Location: Springfield, Missouri
[FLAME REMOVED]


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 Post subject: Re: Drive-by casting
PostPosted: Wed Dec 12, 2012 9:52 am 
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Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Really, the only spells this would then affect would be the aforementioned spells and a couple of cabal-specific ones, since all the others have to be aimed at a target and hence cannot be pre-cast.

Perhaps the most straightforward fix would be to break concentration on untargeted spells. Clerics could still refresh self.


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 Post subject: Re: Drive-by casting
PostPosted: Wed Dec 12, 2012 9:55 am 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Except the part where people follow their target, then start casting. If the target flees, there's a chance the spell concentration will break.


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 Post subject: Re: Drive-by casting
PostPosted: Wed Dec 12, 2012 9:56 am 
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Joined: Thu Dec 22, 2005 7:27 am
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Location: Hiding
Thats what the best spell in SK is for.

Bash.


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 Post subject: Re: Drive-by casting
PostPosted: Wed Dec 12, 2012 9:58 am 
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Joined: Fri Dec 26, 2008 1:22 pm
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Oh, I'm not saying it's a bad thing the concentration will break. I was just expanding the list of spells this would affect to practically all attack spells because of follow.


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