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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 9:49 am 
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Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
:evil: Don't release my sekrat intent!


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 9:51 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
jerinx wrote:
We're done here. Please, play. The only logs you've posted are pre-change, so if you ARE playing, then you aren't doing a good job of representing it. We need information, not knee-jerk.
Actually, there's already a log posted of me A) failing to kill Rhakeesh, and B) testing out my undead against Hoch. That's what I meant when I said
Edoras wrote:
I have been testing things.
Perhaps you missed that in your fit of rage.


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 9:53 am 
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Joined: Fri Dec 26, 2008 1:22 pm
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Or perhaps you missed the part where you're testing it to see how it compares to the way it used to be. [REDACTED] STOP DOING THAT!


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 9:53 am 
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Joined: Fri Jul 23, 2004 7:50 am
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Location: At home. Or work, maybe. Or working from home.
What else is he supposed to do against an MR barb?


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 9:55 am 
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Make resurrect MR resistant!?


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 10:09 am 
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Joined: Mon May 19, 2008 5:06 am
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Location: Seattle
SK Character: Theodoric
I don't understand why necro has to be able to defeat everyone. Paladins can't beat gray aura barbarians. Is that a game balance issue?


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 10:11 am 
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My paladin beat grey aura'd barbs, its called tribunal NPCs.


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 10:15 am 
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patrisaurus wrote:
I don't understand why necro has to be able to defeat everyone. Paladins can't beat gray aura barbarians. Is that a game balance issue?

I'm not saying they should. I'm saying that necros are not worth their extreme vulnerabilities. You're better off with a shaman, sorc or hellion.


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 10:25 am 
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You're better off with just about anything that a swashie right now, yet I don't hear you blowing any horns to get them made more powerful. You're instead spewing out 10 billion gigawatts of speaker power from your [REDACTED] for the class you play that just got nerfed.


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 10:44 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Well, I have this thing where I don't like to comment on classes I've never played.

I most certainly can say that they seemed weak when massives came around, yet mood defensive got a buff towards parrying massives recently, and a swashie hasn't been played since. I will also say that I absolutely love having a swashie in my group, because it greatly increases the ability to both engage others and to secure kills. Veret was my go-to man for rolling people back when I played Antiira. I haven't seen anyone play a swashie since the extra buff to parrying massives, the enhanced penalty for flying, and the change to weapon enchantments, the first two of which are clearly swashie buffs, and the third of which is a real wildcard.


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