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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 2:45 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I was more referring to the fact that scouts and ranged mercs will shoot the necro, not the undead.


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 2:46 pm 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
To which I replied LOL. There's this enchant called AP - I'd recommend it.


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 2:53 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
AP on cloth doesn't keep sorcs and necros from taking 30% damage a round from arrows of someone who doesn't even have to be in the same room.


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 3:08 pm 
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Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Should I presume, that they are iron arrows? is so... get im Ironskin pots.


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 3:11 pm 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Edoras wrote:
AP on cloth doesn't keep sorcs and necros from taking 30% damage a round from arrows of someone who doesn't even have to be in the same room.


MI and stone skin however give him a buffer, and you're only fooling yourself if you come here seriously suggesting that arrows are a threat to a veteran PKer on this game. There are dozens of energy/water pieces available which with a shield and the most basic of buffs along with, if you'd like to, mood defensive (since it doesn't impact wand/recite/order lag) make arrows an LOL, and anyone who comes here trying to play them off as a serious concern worthy of being LOLed at.


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 3:17 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Apparently I was only doing 1% a round to Syn's necro with iron arrows after she quaffed a weak vial of ironguard. The damage messages didn't look too impressive so I believe it.


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 3:18 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Iron arrows without ironguard would hurt more. And please explain to me how necros are supposed to be a useful maledicting class when they have to go mood defensive in order to avoid this happening from up to 3 rooms away unless the weather is going crazy.

Code:
[HP: 85%] [ME: 64%] [PE: 88%]
>
A battered male human's diamond battle arrow streaks into you!
A battered male human pierces at your chest, causing a deep gash.
A battered male human's diamond battle arrow streaks into you!
A battered male human pierces at your chest, causing a deep gash.
A battered male human's diamond battle arrow streaks into you!
A battered male human pierces your head, carving a bleeding hole in it!
A battered male human's diamond battle arrow streaks into you!
A battered male human pierces your mouth, knocking out a few of your teeth!


[HP: 59%] [ME: 64%] [PE: 88%]
Code:
[HP: 59%] [ME: 64%] [PE: 88%]

A diamond battle arrow streaks into you from the northwest!
A battered male human pierces at your chest, causing a gaping wound!
A diamond battle arrow streaks into you from the northwest!
A battered male human pierces your mouth, knocking out a few of your teeth!
A diamond battle arrow streaks into you from the northwest!
A battered male human pierces at your chest, causing a gaping wound!
A diamond battle arrow streaks into you from the northwest!
A battered male human pierces at your chest, ripping open your stomach!
[HP: 46%] [ME: 57%] [PE: 88%]


Code:
[HP:100%] [ME: 57%] [PE: 88%]

A diamond battle arrow streaks into you from the northwest!
A battered male human pierces at your head, causing a pulsating wound.
A diamond battle arrow streaks into you from the northwest!
A series of fractures appears on an opal amulet!
A battered male human pierces your head, carving a bleeding hole in it!
A diamond battle arrow streaks into you from the northwest!
A battered male human pierces at your chest, smashing a small but painful wound.
A diamond battle arrow streaks into you from the northwest!
A battered male human pierces your mouth, knocking out a few of your teeth!
A diamond battle arrow streaks into you from the northwest!
A battered male human pierces your mouth, knocking out a few of your teeth!

[HP: 49%] [ME: 57%] [PE: 88%]


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 3:22 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
In conclusion, again, necros are way too squishy to be maledictors. Shaman is infinitely more survivable and thus viable.


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 3:29 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
In conclusion, the only thing a necromancer can do is sit in the corner and cry effusively.


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 Post subject: Re: Code Update 12/10/2012 - Necromancer Debate
PostPosted: Wed Dec 12, 2012 3:41 pm 
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Mortal

Joined: Wed Aug 10, 2011 2:00 pm
Posts: 788
Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
Yes. Now quit QQing, and roll a Hellion, or if you want to be a caster that's worth a damn, a sorcerer.

Honestly, I was on your side on this topic, the whole time, but the aftermath is just becoming a sad combination of comedy gold and troll bait.



Don


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