evena wrote:
The idea here is to get the PvP players interacting with the RPers to create a diverse and multi-faceted organization system. I understand that this requires slightly higher player participation in factions, but it would help to give those who may be less inclined to be involved for their perma-noobness incentive to try.
You have correctly identified a problem, but I do not think your solution would work. A more diverse and multi-faceted organization system on SK would require a lot of work in terms of modifying the entire way CRS and factions work. There would have to be real consequences for making/breaking alliances/truces, and real economic consequences for going to war. It would also require about 5x as many players to fill the 10 factions SK has, not "slightly higher player participation in factions." As it is now, you can barely get a few decent faction leaders. Good luck trying to get 10 good generals
and 10 good diplomats.
Honestly, I don't have an easy answer for what can make a legitimate positive difference in the RPK climate of SK. I think one of the main problems is that RP is not incentivized as much as PK is on SK (and leadership is incentivized even less). You obviously identified that because you were looking for a way to incentivize RP-oriented players to get more involved in politics. As it is now, you can solo plevel up, join the flavor of the day faction, PK left and right, acquire all the best loot and become a force on the MUD, or you can RP and get rewards that do nothing for you and be a paragon, which also does nothing for you, then end up getting stomped by a PKer with 50 hours on his GM character because he spent all of his time preparing to own you and everyone like you. I think this is a serious shortcoming for a place that is supposed to be "where RP and tactics collide," as opposed to a place "where tactics steamroll RP all day and all night." The problem with your proposal is that it tries to address this by forcibly taking power from PKers and giving it to RPers, rather than incentivizing everyone to add more depth to his RP. There is certainly an asymmetry here that could be addressed by having RP rewarded in more meaningful ways.
Anyway, I think the problems with RPK are pervasive and ingrained in the culture of SK right now. This "fix" would be a band-aid at best, and just create more problems at worst.