Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Tue Nov 26, 2024 2:57 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 144 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 15  Next
Author Message
 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Thu Dec 27, 2012 11:58 pm 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Huge victory for stopping the MR barb/warlock cabal raid griefing.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 12:10 am 
Offline
Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Does chain lightning count as AoE, in this instance? I don't know how it works on the code lvl, that is why I am asking.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 4:53 am 
Offline
Mortal

Joined: Sat Dec 08, 2012 5:41 pm
Posts: 234
Location: New Brunswick, Canada
SK Character: Prindle
You know from the outside everyone participating on these little tit-for-tats looks a *little* childish. Despite correctness and/or past grievances.

ANYWAY - Dulrik a question related to the content, and by the way THANK YOU for the work, I know your playerbase is actually greatful ;)

I'm curious about the pole arm change. Why does melee fighting stop when you unwield a pole arm? Is that a ranged combat change? Or would that be true if someone was in the front line too?


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 5:49 am 
Offline
Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Cool changes. Dulrik, thank you for your continued efforts on Shattered Kingdoms. We all benefit from your hard work and patience.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 6:16 am 
Offline
Mortal

Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
Quote:
- Added -1 peak stat penalty to spirit disorientation
- Refactor existing spells to use peak stat modifier

It may just be too early, but I'm not really following this. Could you explain this a little more?


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 6:23 am 
Offline
Mortal

Joined: Tue May 24, 2011 5:07 pm
Posts: 499
Location: Alera
Thank you!

Quote:
- Mount automatically repositioned when dismounting
- Group member will be ejected if no room in formation


Does this mean that, upon dismounting, the PC would be ejected from the group? Or would it be the pet? Or someone else entirely?

Quote:
- Fix annoying spam of stunned NPC standing/resting


Thank you!! Someday, when I play a lightie again, I will appreciate this SO much. :D


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 8:29 am 
Offline
Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Thank you Dulrik.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 9:22 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Galactus wrote:
Does chain lightning count as AoE, in this instance? I don't know how it works on the code lvl, that is why I am asking.

I sometimes have to be ambiguous when I am trying to fit the effects of a change into less than 80 characters.

Galactus is right in that chain lightning is not considered by the game to be a standard AOE spell. However, I specifically coded chain lightning to get the 1/2 damage.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 9:37 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
zryych wrote:
Quote:
- Added -1 peak stat penalty to spirit disorientation
- Refactor existing spells to use peak stat modifier

It may just be too early, but I'm not really following this. Could you explain this a little more?

Code:
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
 o [Affects] XXXXXXX, New to Pyrathia                                        o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o Affect: 'spirit disorientation' - penalty to peak attributes              o
 o Affect: 'spirit disorientation' - penalty to attributes                   o
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo

Peak stat modifiers encapsulate the previously hidden game effect of modifying your peak statistical capacity. Enough spells were doing this now to make maintenance a chore and so I refactored it. Instead of them being modified directly by code for various situations, they have now been institutionalized into a game modifier of their own.

And while doing so I took the opportunity to make spirit disorientation and fatigue a bit more penalizing. In this case, spirit disorientation not only reduces your stats but also your maximum stats. And like before, this will stack with multiple spirit disorientations. So you can no longer ignore the effects of spirit disorientation just by having a bunch of buffs on your gear.

Code:
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
 o [Affects] XXXXXXX, New to Pyrathia                                        o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o Affect: 'fatigue' - penalty to peak strength                              o
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo

Meanwhile, instead of fatigue always penalizing your constitution, it now penalizes the specific stat which had been previously buffed. So if you are have been buffed by giant strength, when it wears off you will have a strength penalty instead of a constitution penalty. Fatigue always modified your stat cap (constitution), but it will show up on your affect list now.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 9:49 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
MsPooperTrooper wrote:
Quote:
- Mount automatically repositioned when dismounting
- Group member will be ejected if no room in formation

Does this mean that, upon dismounting, the PC would be ejected from the group? Or would it be the pet? Or someone else entirely?

Generally speaking, it will be the mount. But mounts are not always pets.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 144 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 15  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 106 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group