Does fatigue from giant strength and haste apply (and wear off) separately now, or are they on joint timers? I ask because it already takes twice as long for fatigue to wear off compared to the spell itself, and from what I can tell the timer resets every stack.
If the timers are separate, then the fatigue will at least be manageable, but should still be lessened either way. Sorcs, necros and trib members can already haste/gs the NPC(s) in front of them 24/7, so if you're going to increase the effects of fatigue, you should lessen the duration completely.
As things stand now, two moderate level hastes fatigue the target for an IRL hour, meaning that his max dex is COMPLETELY hosed: Unless he hastes again, at which point he'll be waiting an hour and a half, and so on and so forth. After two stacks of fatigue PCs are currently better off committing suicide and getting rezzed, because -1 to all stats for 30 minutes is a lot better than -4 or more to STR/DEX for at least an hour.
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