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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Sat Dec 29, 2012 8:28 pm 
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Joined: Sat Feb 15, 2003 7:28 pm
Posts: 177
Location: My moms house...
Imperialistic_Babble wrote:
xcheese08 wrote:
How about strength and dirt kick?


I'm not sure how you can possibly compare strength and dirt kick to what art does for casters. :-?


Art just makes it so the person you are casting against has less of a chance to save against it.

The only saves against melee I can think of are dodge/parry ect.

I assume dirt kick affects chance to dodge and shield block?
Strength gives you accuracy.

They don't compare exactly but you cant say that casters are so OP because they get art.


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Sat Dec 29, 2012 8:45 pm 
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Joined: Mon May 19, 2008 5:06 am
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Location: Seattle
SK Character: Theodoric
Lol...


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Sat Dec 29, 2012 8:53 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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Don't listen to the naysayers xcheese. You're right, they just have a hard time thinking of things in that way, and want to be asshats.


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Sun Dec 30, 2012 12:05 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
patrisaurus wrote:
Should/do giant strength and haste stack with enhancement bonuses on gear?

Only if they are innate.


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Sun Dec 30, 2012 1:29 am 
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Edoras wrote:
patrisaurus wrote:
Should/do giant strength and haste stack with enhancement bonuses on gear?

Only if they are innate.


Dulrik this one's a big deal for character builds - can you confirm?


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Sun Dec 30, 2012 5:11 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Wtf mang


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Sun Dec 30, 2012 6:37 am 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
Edoras wrote:
Wtf mang


Yeah, cause everyone def considers you authority number one on mechanics. Especially after all the kicking and screaming you've done lately about necros and the haste/gs change.


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Sun Dec 30, 2012 9:49 am 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I don't like giving 8 free att trains to the class that already received a buttload of incentive to play with the enchant changes. Does anyone disagree with that?

I also don't like nerfing a class that was already hard enough to play (necros). Then again, you obviously think that necros needed that nerf since you re-rolled as a sorc in order to put my necro in jail, which your peacekeeper paladin was unable to do despite trying so hard.


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Sun Dec 30, 2012 9:56 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
patrisaurus wrote:
Edoras wrote:
patrisaurus wrote:
Should/do giant strength and haste stack with enhancement bonuses on gear?

Only if they are innate.

Dulrik this one's a big deal for character builds - can you confirm?

Confirmed. Edoras is right.


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Sun Dec 30, 2012 9:59 am 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Thanks.


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