JeanValjean wrote:
After the change to automatically outfit steel daggers to rogue NPCs, regardless of their level or purpose, several areas need revamping in my opinion. I am referring to areas whose primary purpose was leveling of course, and that are no longer viable leveling areas due to massively increased damage output of NPCs. As I see it, these areas simply won't see use anymore, as levelers will just find other places to do it, even if that means ignoring the familarity penalty and staying in the same area for 10 - 15 levels.
To start the list:
Caverns of Ayamao - the furbolgs there pretty much bleed exp, at least in my experience, but now they will absolutely shred any newbie that doesn't know how or where to pick up free armor after creation.
Chibunei - I haven't been here myself yet, and probably wont since I've heard it's all but completely impossible to level there unless you're a well armored heavy-armor user.
I'd hate to see these areas become unused and just get added to the list of areas that no one ever sees.
I just recently leveled a sorceror (squishiest of them all) in the Caverns, and Chibunei. All you need is a decent pet (in my case a black horse from Nerina) and dagger wielding NPCs aren't much of an issue. There are plenty of other NPCs to kill in the Caverns and if you run it dry then furbolgs are fine, you just might have to sleep a few ticks to regen pet HP (their HP regens pretty quick). I also leveled in Chibunei with the same pet, I don't know what class you're leveling so I can't elaborate on that too much, but as my sorceror I would kill 4-5 NPCs and then sleep while my pet slept so I could regen mana. Avoid killing Chibunei NPCs in front of the "chatty" ones because they assist anyone being killed in front of them. If you're going to kill the "chatty" ones, kill them first and make sure there aren't other "chatty" NPCs in the same room. Everything should be smooth sailing, though probably slower than what you're used to.