Dulrik wrote:
Aelandron wrote:
> I believe there may be some exp involved in the mentoring system - ALTHOUGH from an RP standpoint I've never been fond of how the mentoring system just allows someone to learn a skill to max in a few seconds. (That's both with / without player involvement) [It just doesn't make sense to me that you can learn a language, or a skill in a matter of 5 or six spams - provided you have the exp / and or gold to spend - that's another thread entirely]
You can never learn a skill to max from a mentor. You can learn it only as high as the mentor knows it minus an additional percentage. So even if they have it mastered, I believe you only get to very good.
Sorry I meant to max "learnability" above and beyond what you have to do yourself. The argument I'd make against the mentoring is one of realism - which I know must be balanced against game mechanics.
BUT even learning a skill to 75% or whatever the terms mean in the background, someone is able to teach that much of a skill in mere seconds of gameplay. OFTEN there is not even RP surrounding the act.
That's what seems odd about it. As I said it's a realism argument, versus a game mechanism. Further is the fact that the mentor has no control over how much they teach. It's the learning player who does the spammed action, which also seems backwards.
By that I mean, even if I wanted to be a mentor who forced people to work / RP their studies, I couldn't control the deluge of trains once I opened the door. (At least I don't think I could... maybe there is a syntax to limit how much someone can learn that I'm not aware of)