Dulrik wrote:
evena wrote:
As "one of them," Dulrik, I also think linking advancement to greets is a terrible idea.
If other RPers feel the same way, I'll probably be dissuaded once again from trying this.
evena wrote:
What I sense here above all else is disdain for the concept of rewarding roleplay AT ALL from the PvP crowd. Again, I'll state (for the billionth time) that "Roleplay required. Roleplay rewarded." is a part of DULRIK'S vision for the game. Yes, engaging roleplay is rewarding in itself, but that isn't supposed to be the end game. If roleplay and tactics are colliding here, why are tactics getting all the boons? I don't get the problem with rewarding roleplay.
But here we are agreeing and I think we are right. Tactics have always gotten the lion's share of attention and therefore players who prefer tactics have often been sought out for their opinions, but I feel that the RP has suffered for it and relegated it to a second class status which goes against the founding charter of the game.
This solution seems to come at the expense of players that enjoy or favor the tactical aspect of SK (who knows - maybe they will end up loving it too?), and it also feels very MUSH-like to me. I don't agree that RP has been relegated to a second class status, so that is probably why I disagree with this sort of system.
Other than most updates being focused on tactics, I am curious to know why you believe RP is second class. I have only been playing again for the last few months, but I did not get that impression on my last character.