Shattered Kingdoms

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What do you think?
Awesome idea (for the reasons I am outlining below). 29%  29%  [ 7 ]
Good, with a few tweaks (list them). 8%  8%  [ 2 ]
Interesting concept, but let's rework it (list how). 13%  13%  [ 3 ]
Terrible idea (for the reasons I am outlining below). 25%  25%  [ 6 ]
I am Werttrew, destroyer of polls! 25%  25%  [ 6 ]
Total votes : 24
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 Post subject: Re: Spell suggestion: 'sanction'
PostPosted: Sat Jan 05, 2013 5:58 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 873
Location: Missouri
Whinston wrote:
Alright...confession time. I didn't use these forums for a VERY long time. I remember when we had a Yahoo group, and that was our forum. So...Who is Werttrew, and why does his name always get used in poll answers?



Don


Because I was lazy and didn't want to click on "view results" and I didn't want to vote for any of the options. So I asked for a "Wert option" and it became tradition.


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 Post subject: Re: Spell suggestion: 'sanction'
PostPosted: Sat Jan 05, 2013 6:56 pm 
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Joined: Sat May 21, 2011 11:50 pm
Posts: 476
SK Character: Toji
werttrew wrote:
Because I was lazy and didn't want to click on "view results" and I didn't want to vote for any of the options. So I asked for a "Wert option" and it became tradition.


OMG! Wert!

Play. More. NOW!


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 Post subject: Re: Spell suggestion: 'sanction'
PostPosted: Sat Jan 05, 2013 7:04 pm 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Sanction sounds like a very powerful spell. I'd like to see a flip side of the same spell given to hellions. Like bless/curse, giant strength/weakness, this "flip side" spell will eliminate sanction when it is cast on a sanctioned target (or on yourself).

Aggression - The opposite of Sanction. The target of Aggression must take an aggressive action before the spell runs out (a long enough timer that one could reasonably react, but not so long that they aren't worried about it), or suffer spell damage.

Just an idea. Definitely not something I have fully fleshed out.


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