Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Wed Jan 16, 2013 5:37 am 
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Mortal

Joined: Sat Dec 08, 2012 5:41 pm
Posts: 234
Location: New Brunswick, Canada
SK Character: Prindle
Since this question is somewhat relatable, and since I spent a good hour or so RPing and finding out (as I suspect) the hard way in the game, and ending up been a lot lighter in the bank account and dripping acid.

Are the religious based spells “brewable”?

I believe I went through over a dozen attempts to brew (as was requested in game as my first brewed potion – that was promised to a friend) a potion of Sadal’s religious spell.

Skills of the brewing and spell were both in the superior range.

I figured I’d have had one success.

Anyway at the end of the affair an observer and partaker in the later end of the RP, noted OOC that there are some spells that are simply not “brewable”.

So the question is, can anyone confirm that this is the case?


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Wed Jan 16, 2013 6:10 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Some spells are not brewable, scribable, et cetera. Those aren't real words, but hopefully they make sense.


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Wed Jan 16, 2013 6:11 am 
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Joined: Wed May 02, 2012 4:58 am
Posts: 700
Location: Rolling in the Grave
SK Character: Gailehn, Stephanov
ObjectivistActivist wrote:
The funny thing about the Zavijah and Nashira spells becoming more useful after the changes is that it's not the spell effects themselves that become useful, it's what happens after the spells wear off.


More useful my left moccasin.


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Wed Jan 16, 2013 6:21 am 
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Joined: Sat Dec 08, 2012 5:41 pm
Posts: 234
Location: New Brunswick, Canada
SK Character: Prindle
Achernar wrote:
Some spells are not brewable, scribable, et cetera. Those aren't real words, but hopefully they make sense.


Yes, I know, that's why I used quotations when I used them too. It's just easier than saying some spells are not able to be brewed, are not able to be scribed, etc.

Understand your pain :wink:


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Wed Jan 16, 2013 9:15 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
P. sure every single religion spell in the game was declared no-brew on release. Also p.sure this was decided to be the case so that if you wanted one of the religion spells, you actually had to know a priest from that religion.


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Wed Jan 16, 2013 9:17 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Pook wrote:
ObjectivistActivist wrote:
The funny thing about the Zavijah and Nashira spells becoming more useful after the changes is that it's not the spell effects themselves that become useful, it's what happens after the spells wear off.


More useful my left moccasin.


Read the whole sentence before you react, you'll make yourself look less like you've gone full bushido.

I said they were more useful now than before because of their offensive capability of being able to gimp certain stats in such a way as cannot be removed except through time or character death with fatigue.


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Wed Jan 16, 2013 9:27 am 
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Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
ObjectivistActivist wrote:
Pook wrote:
ObjectivistActivist wrote:
The funny thing about the Zavijah and Nashira spells becoming more useful after the changes is that it's not the spell effects themselves that become useful, it's what happens after the spells wear off.


More useful my left moccasin.


Read the whole sentence before you react, you'll make yourself look less like you've gone full bushido.

I said they were more useful now than before because of their offensive capability of being able to gimp certain stats in such a way as cannot be removed except through time or character death with fatigue.


While that may be true... who in their right mind is going to buff their opponent, mid battle and then try to dispel it? Which would require an actual shaman/sorc to do so. If you mean that they are more useful in that they really aren't except in a very niche circumstance that no one in their right mind would do, then yes.


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Thu Jan 17, 2013 1:02 pm 
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Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
ObjectivistActivist wrote:
The Meissa spell should just be changed to Cleanse Body or something, which removes SD and Fatigue effects. Trying to improve upon its current incarnation would prob require more work than it would be to wipe and start fresh.

Now that'd be nice, and it'd certainly fit the faith.


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Thu Jan 17, 2013 3:21 pm 
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Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
Galactus wrote:

While that may be true... who in their right mind is going to buff their opponent, mid battle and then try to dispel it? Which would require an actual shaman/sorc to do so. If you mean that they are more useful in that they really aren't except in a very niche circumstance that no one in their right mind would do, then yes.


You don't do it mid battle, that's how. Tactics, man.


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