zryych wrote:
While I get the basic reasoning behind it, I don't really think I like this idea. You can pretty easily figure with most skills and spells what is going to get you in trouble. The only real exception that comes to mind are things like persuade and taunt.
The idea has a number of reasons behind it lets people who are less involved with PKing have something protecting themselves from doing something stupid. Similar to making Kill a full word command, I miss the good old days of k issing someone to death.
It gives a non law protected defender a way to get into a fight giving the advantage to the attackers but protecting themselves from becoming outlaws.
If for some strange reason an outlaw wants to not kill bounty NPCs it would give them away to not wrack up crimes from just walking around town.
Finally protecting newbies from doing something stupid. We get all sorts looking at SK. I know of at least 3 cases in the past where people have attacked a guard straight out of newbie school. Although I get a good chuckle out of it I am sure they didnt.
However it really is how much time needs to be invested vs the payoff. If its a total code over hall its not really worth the time. It could be made to work with some minor tweaks to the law code, I think it has great value.